10 of essentially the most irritating dungeons in Remaining Fantasy XIV
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10 of essentially the most irritating dungeons in Remaining Fantasy XIV

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There are a whole lot of dungeons in Remaining Fantasy XIV, from these obligatory for the MSQ to these unlocked through facet quests. Most of them are a pleasure to run, both via music, mechanics, or enjoyable fights. Nevertheless, some dungeons are simply plain irritating. 

I’ve picked aside the entire dungeons presently obtainable in FFXIV and chosen 10 that drive me up the wall — those I dread and produce limitless frustration after they pop up in my day by day roulettes. Nothing right here relies on problem — somewhat problem is a part of the enjoyable for me, even in additional informal content material. My causes listed below are extra nitpicky, boiling right down to tedium and nitpicks.

Whether or not it’s a selected mechanic in sure boss battles or one thing else totally, listed below are 10 FFXIV dungeons that I dread crawling again via.

The Praetorium and Castrum Meridianum

Castrum Meridianum title screen in Final Fantasy XIV
Screenshot by Destructoid

Admittedly, I may have break up these into two completely different entries, as a result of they’re each equally irritating. Sadly, I believe that doing that would have been thought-about dishonest, as the explanation they’re each on this checklist is strictly the identical: unskippable cutscenes. I’ve seen Gaius’ seemingly limitless monologues hundreds of occasions, which I can now recite from reminiscence, towards my will. 

I’m certain these can be much less irritating in the event that they weren’t nearly assured to come back up when operating MSQ Roulette. What’s even worse is that for those who don’t get one among these two, the choice is much more irritating and tedious. 

Pharos Sirius 

Pharos Sirius title screen in Final Fantasy XIV
Screenshot by Destructoid

At any time when I get this dungeon as a part of my roulettes, it elicits an audible groan. Pharos Sirius is a stage 50 occasion, so you’d suppose that now that the extent cap is double that, it wouldn’t be too tough, proper?

Flawed. Working this dungeon with stage sync enabled is a painful reminder that tough four-man content material isn’t a brand new Dawntrail phenomenon. The primary boss in right here, Symond the Unsinkable, comes with a slew of AOEs that apply the Corrupting Crystal debuff. 

When you gather three of those debuffs, you explode, and for those who’re not hypervigilant of each your environment and occasion checklist, you’re prone to take out your entire occasion with you. This wouldn’t be so dangerous for those who weren’t attempting to keep away from AOEs which really feel totally unavoidable, particularly for these with larger pings.

The Tower of Zot

Tower of Zot title screen in Final Fantasy XIV
Screenshot by Destructoid

I’m the primary to confess that this dungeon, the primary dungeon we confronted in our Endwalker journey, seems like the event staff picked us up by the ankles and really a lot threw us in on the deep finish with out checking we may swim. 

Zot is crammed with undignified chaos, and never solely are your reflexes examined, however the first boss specifically is intent on testing your reminiscence by throwing out mechanics in particular orders which appear to alter each time. Therapeutic this dungeon is my private concept of a nightmare, and I’d slightly heal the present tier Excessive Trials or Raids. 

The Strayborough Deadwalk

Strayborough Deadwalk title screen in Final Fantasy XIV
Screenshot by Destructoid

This dungeon is the odd one out on this checklist as a result of I can wholeheartedly say that I really like Strayborough Deadwalk. Nevertheless, I can positively take a step again and see why this could be extremely irritating to some. 

The mechanics are quick and even the surroundings itself assaults you repeatedly. When you’re not virtually predicting the trail for random add motion within the first boss combat, a fast revive could also be your solely hope of a transparent

The second boss, Jack-in-the-Pot, can show notably troublesome, particularly for those who’re affected by drained eyes or just unable to give attention to multiple factor directly. When you lose monitor of the secure areas, you then’re in for a world of ache. 

The Stone Vigil (Laborious)

Stone Vigil (Hard) title screen in Final Fantasy XIV
Screenshot by Destructoid

Whereas the conventional model of this dungeon isn’t tough or troublesome, the laborious model actually does step issues up a gear. It’s pretty easy for essentially the most half, however the hassle comes within the type of the second boss, Cuca Fera. 

For essentially the most half, Cuca Fera can’t be broken and, at occasions, you’ll even obtain injury your self while you attempt to assault it. As an alternative of utilizing your precise skills, you’re compelled to make use of the cannons positioned across the area to be able to not solely take down Cuca itself, but additionally the provides who spawn relentlessly. 

This whole combat feels painfully gradual and tedious, even when the mechanics are fairly easy to grasp. 

The Aurum Vale

The Aurum Vale title screen in Final Fantasy XIV
Screenshot by Destructoid

The Aurum Vale is an odd dungeon. By default, it’s an easy dungeon, however the frustration is attributable to its stage. At stage 47, it syncs gamers right down to stage 49, and subsequently removes the entire laborious hitting assaults which they obtain at stage 50. What’s worse is it removes most healers’ helpful abilities, leaving them struggling to lengthy forged inefficient therapeutic spells. 

All of this, mixed with the utter hazard that’s the first room of the dungeon itself. When you’re not cautious in right here, the occasion can simply get swamped below far too many enemies, all whereas having to navigate round puddles of poison on the ground. 

Sashtasha (Laborious)

Sashtasha (Hard) title screen in Final Fantasy XIV
Screenshot by Destructoid

Now hear me out – I do know this dungeon is simple, and I do know that there’s nothing in right here that’s prone to lead to a wipe at this level. Nevertheless, I’ll all the time hate the second boss of this dungeon with a burning ardour. 

Not as a result of it’s laborious, however simply because it’s merely annoying. The boss, Captain Madison, doesn’t keep nonetheless no matter aggro, the provides are relentless and worst of all are the provides who clutch on to your ankles and lock you in place till they’re defeated. Then we get to look at Captain Madison himself operating off like a coward earlier than we even get to kill him. 

Amaurot

Amaurot title screen in Final Fantasy XIV
Screenshot by Destructoid

This dungeon is undoubtedly probably the most lovely, miserable, pain-in-the-butt experiences of any dungeon in FFXIV. The storytelling in right here is breathtaking, the primary and final boss are a delight to combat and have led to many hilarious reminiscences for me. Nevertheless, the second boss is the place the issue lays. 

Primarily as a result of it’s not a boss. It begins out as a boss, Terminus Bellweather, however then it leaves and also you’re left defeating wave after wave of provides. On this combat, in addition to all through the dungeon, sure provides will tether to occasion members and needs to be taken out first, however I worry understanding of this explicit mechanic has been misplaced to the aether. 

And all of this isn’t to say the truth that regardless of the place you might be within the dungeon, the sky is actually falling, so you must always keep away from AOEs.

The Wanderer’s Palace

The Wanderers Palace title screen in Final Fantasy XIV
Screenshot by Destructoid

If the Thousand Maws of Toto Rak hadn’t been up to date to take away the Magitek Cells, it could have been right here. However, it was up to date, so The Wanderer’s Palace earns a spot right here due to the same mechanic involving Landern Oil and Nymian Units. 

If any of you ran Thousand Maws earlier than it was up to date, you’ll know very effectively what I imply after I say the stroll of disgrace. When you neglect one of many Oils or Units, it’s a really long term again to work together with it, and as you may’t progress additional till you’ve finished it, you haven’t any selection. 

After which there’s the Tonberry King, who can’t be focused and hits means tougher than the rest in your entire dungeon, who is ready to interrupt anybody attempting to work together with the Nymian Units. 

Ala Mhigo

Ala Mhigo title screen in Final Fantasy XIV
Screenshot by Destructoid

I don’t have an issue with this dungeon apart from one very particular distaste for one explicit mechanic – Out of Physique. 

When preventing the second boss of Ala Mhigo, Aulus mal Asina, he performs an assault referred to as Mindjack. This assault sends you out of your individual physique and knocks you again to the sting of the world, which means you must (very slowly) make your means again to your individual physique earlier than you may proceed to combat. 

On an excellent day, you will get again to your empty vessel in a short time. Nevertheless, on a foul day, you find yourself getting ricocheted across the area like a ping pong ball by the Prototype Bits across the fringe of the world and Prototype Loss of life Claws which observe your excruciatingly gradual progress. 

And for those who don’t handle to get again to your physique, you die a really embarrassing dying. Pretty.


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