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Fortnite Chapter 5 has been fairly nice up to now within the ways in which matter most–the battle royale gameplay feels completely different in a great way, and the battle move is certainly one of Fortnite’s finest ever. Nevertheless it’s additionally managed to introduce a very revamped locker UI that provides help for brand new cosmetics associated to the brand new Lego, Rocket League and Pageant modes–and which makes the customization expertise loads worse than it was once, inspiring a ton of backlash from fans–this has been an even greater matter on reddit than the adjustments to motion have been.
After I say the locker expertise has gotten worse, I do not imply that in a “this appears new and completely different and I do not like that” kind of manner. Almost each side of coping with your locker whereas utilizing a controller–such as equipping skins and different cosmetics–now takes considerably longer, and there are key features from the previous locker that in some way obtained ignored of this revamp all collectively. Since most Fortnite gamers use controllers, it is a bit of a difficulty, as all these fixed wasted seconds add up.
The “why” of all that is past my paygrade, so let’s lower to the chase and check out an inventory of the way through which Fortnite’s locker expertise now features worse with the brand new UI.
1. Choosing the button to enter an merchandise’s element menu in your locker equips the merchandise, and each time you study any model within the element menu it equips that model routinely as effectively.
2. Archiving used to contain switching to a mass-select menu. Now, there is not any mass-select possibility, and archiving an merchandise requires navigating a dropdown menu for every particular person merchandise.
3. Favoriting an merchandise in your locker used to require one button press, and now you navigate a dropdown menu for every particular person factor you need to fave.
4. You may now not return to the highest of your locker menu by urgent Triangle/Y. Which means that with a view to unequip an merchandise or randomize a class, you must manually scroll to the highest, which might take some time in case you have numerous stuff.
5. All locker presets have been damaged, protecting the assigned pores and skin, again bling, pickaxe, glider and contrail, however separating out emotes, wraps, banner, loading display and foyer music. Now it isn’t doable to assign particular emotes or wraps to a pores and skin preset at all–the new UI features a separate group of emote presets, in addition to wrap presets, however these various kinds of presets cannot work together. It’s important to manually select your pores and skin preset and your emote preset and your wrap preset individually.
6. On high of that, there is not any longer an choice to shuffle your locker presets. Beforehand, you would put your presets on random and they’d change every match. Now, you’ll be able to solely select presets manually.
7. You used to have the ability to clear all of your locker notifications, which come up each time you unlock one thing new, all of sudden with a single press of a button. Now, the locker has been damaged up into seven distinct segments, and you must clear every phase’s notifications individually, and each now requires navigating a dropdown menu as a substitute of getting a devoted button that does this.
8. It is likewise with the brand new “randomize loadout” characteristic. You may randomize sections individually, however you can not randomize your whole locker directly. Should you don’t love what the randomizer gave you, it requires six button presses each time you need to attempt once more.
9. Sorting a locker part by your most up-to-date objects beforehand required two button presses, and now it requires eight. This transformation really occurred throughout OG season, however it was exacerbated by a brand new quirk in Chapter 5: Should you shut the “type & filter” menu by hitting the cancel button, it doesn’t matter what, it’s going to all the time return to the default sorting. So in case you’ve already sorted by latest, after which open and shut the “type & filter” menu with out altering something, it’s going to put you again on the default sorting.
10. Rarity colours have been faraway from the locker, regardless that the whole lot remains to be sorted by rarity by default. That makes navigating the locker an throughout tougher experience—the shade coding was very useful for serving to hold observe of the place you have been in your locker when you rapidly scroll up and down, and so now, for these of us with stacked lockers, it takes longer to seek out issues. Sorting alphabetically helps, however the shade coding was an awesome visible shorthand that was simple to course of.
11. Scrolling proper or left to the sting of your locker used to both take you as much as the earlier row of things or all the way down to the following row, however now scrolling to the sting does nothing in any respect.
This checklist is not exhaustive, and mouse-and-keyboard schemes have a complete different host of points distinctive to that interface. What’s attention-grabbing about all that is the UI is not notably buggy–for probably the most half it is constructed to be this fashion. That does not imply they needed to end up like this, with key lacking features–it’s extra probably simply an unfinished rush job stuffed with oversights, probably affected by all these layoffs Epic did in September. Hopefully it’s going to be up to date sooner fairly than later, however with the vacations in full swing I would not get my hopes up for any main fixes till January.
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