a Deep PVP get together sport!

a Deep PVP get together sport!

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Abdurrahman

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« Reply #20 on: June 12, 2023, 12:15:42 PM »


We’re excited to share with you some new updates for the sector design of our sport. We’ve been working arduous to create totally different themes for our arenas, which can add extra selection and enjoyable to the gameplay. These themes may also be useful for advertising, as they showcase the totally different elements of our sport.

The primary theme is the store city theme. That is the one you’re already acquainted with. It options wood buildings, retailers, and indicators. The store city theme seems like a Western metropolis, however we’d change that. It fits the title of our sport, and we can have a vendor (a vendor that you would be able to purchase weapons from throughout fight), and it suits this theme completely.


The second theme is the crystal mines. That is one other new theme that we’ve been experimenting with lately. It options darkish tunnels, glowing crystals, metallic buildings, and pits. The crystal mines theme is darker and mysterious, including extra problem and rigidity to the gameplay. We’re contemplating open areas the place gamers can fall off the map, however we’re nonetheless figuring out. We need to use our twister mechanic, which may pull gamers towards water or different hazards. If we’ve pits as a substitute of water, the twister may also not work as a result of the twister container will fall into the pit (examine the twister within the objects showcase https://boards.tigsource.com/index.php?subject=73729.msg1455218#msg1455218).
We’ve improved the crystal mines theme by including some water within the background, which seems good. We’re glad with the ultimate outcomes.

The third theme remains to be in progress; we are going to reveal it later. We hope you want our new updates, and keep tuned for extra!


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Abdurrahman

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We got here up with a crown merchandise in our sport, a dangerous merchandise that makes you a goal for extra cash, however you get the cash should you survive. However we would not have a crown mannequin, so we used the following smartest thing:
Andrew Worth blender donut.

Nothing says royalty like a glazed pastry in your noggin

(this was a tweet that I did)


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Abdurrahman

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We’re again!
We stopped growth for a very long time (3 months) with little work.

Nevertheless, we achieved a number of issues throughout this time.

First
We’ve two absolutely playable mechs.
The Minigun Mech, and the Flame thrower Mech.


Second
We’re additionally nearly executed with the seller: He serves as an in-match Vendor, the place you must danger your life to purchase one thing from it or -even better- Improve your present weapon to a golden weapon!

Final
Golden weapons are extra highly effective variations of the identical weapon. They do not simply add stats… that’s the reason I’ll submit concerning the Golden weapons individually, in addition to a submit concerning the mechs we’ve.

keep tuned!


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Abdurrahman

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« Reply #25 on: December 27, 2023, 12:25:12 PM »


The rooster has been round for a while, and we’ve launched the massive rooster.

Chickens are just-for-fun map occasions that happen by random likelihood; we name them “map variations,” and we can have a ton of those (extra about variations quickly)

Regular Rooster
The “regular” white rooster works identical to the stun objects within the sport. We at present have random stones you’ll be able to throw to stun your opponents, doubtlessly permitting you to safe a straightforward kill. Stun objects might be thrown over covers. That’s the reason they’re a defining characteristic of the gameplay and an necessary ability to grasp within the sport.

The one distinction is that the rooster can stroll round. The rooster does not present something important to the gameplay, however they function a hilarious inside joke. I didn’t create the rooster as a result of we’d like a stun merchandise that walks. They work as a humiliating merchandise. Throwing the rooster on somebody will get caught on their head till the top of the spherical. Once you kill them, the rooster screams a humorous voice, and on high of that, they are going to seem with a rooster on their head as a substitute within the display screen between rounds, supplying you with a protected house to take pleasure in mocking them.

An peculiar misplaced participant.

Misplaced after getting chickened:

Having the rooster created a mini-game the place generally you would possibly exit of your manner simply to try to get a “rooster kill” on somebody who did it to you.
—————-
Big Rooster
The massive rooster is uncommon. At present, it has an 11% likelihood of showing in a spherical. And it’ll considerably affect the way you place on the map. It has excessive well being and can be utilized as a canopy (generally it will get in the best way)

And on high of that, when it dies, it drops a roasted rooster that fills your well being by 50HP, inflicting the gamers to chase it down generally as a substitute of combating the opponents. And much gamers will contemplate taking pictures twice as a result of it would serve the enemies if the rooster will get killed close to them.


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Hassan Khallouf

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« Reply #28 on: January 02, 2024, 12:08:59 PM »


Whats up everybody, it has been a FULL YEAR since I final posted concerning the AI updates.
I needed to cease the work on AI in favor of so many issues, however one among them was the net multiplayer, I wasted a lot time in that rabbit gap, then got here again to AI, it nonetheless took me very very long time to discover a correct approach to implement it.

Lastly, I’ve completed engaged on the bots immediately, they serve their objective for now, individuals can check and check out the sport after they do not have anybody to play with!, the AI nonetheless wants lots of enhancements and it is positively no match for the common participant, we are going to enhance it over time hopefully, nevertheless it’s not our focus to make the AI very robust, and it is not the purpose of the sport in any respect.

I need to share with you 2 details on the AI, the unity construction, and the final algorithm.

Unity Construction:

you’ll be able to return to the submit I made greater than a yr in the past to see how it began, nevertheless, I attempted so simplify issues, no want for bushes or any subtle instruments.
https://boards.tigsource.com/index.php?subject=73729.msg1453276#msg1453276

The mind element is 2 components, the logic pipeline and the shared logic and sensor.
the pipeline as you’ll be able to see is a sequence of items of logic that execute so as, and so they share the data utilizing the mind element and get occasions from it, for example, when an enemy is close by, the mind will inform the logic components.

How does the bot typically behave ?
You possibly can see from the earlier picture that the bot works in easy steps, it decides who the present goal is, determine the place it ought to transfer based mostly on the present aggression stage, and the taking pictures logic takes care of when to shoot by checking if the goal is in sight or not.

essentially the most sophisticated a part of this complete factor is the motion half, say the AI needs to cover, what’s the greatest hiding place ?

The overall algorithm relies on islands, the AI scans the complete map at first and saves all islands, and can preserve monitor of the islands adjustments based mostly on partitions destructions.

The AI will create bins round every island of blocks, and based mostly on how aggressive/defensive it is, it decides which island to make use of as a defend or as an attacking level

It is lots of Vector math to determine what level is the most secure based mostly on all enemies places, or based mostly on the place it needs to assault.

I hope this was attention-grabbing, I needed to share my battle for the previous few months.

« Final Edit: January 05, 2024, 02:25:36 PM by Hassan Khallouf »
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Abdurrahman

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We’re excited to announce the newest replace to our sport: Golden Weapons!


Regular weapons.


Golden Weapons

These weapons aren’t solely stronger than the present weapons, however additionally they change how you utilize them. To improve your weapon to a golden one, you need to go to the Wartender, who randomly seems out of one of many bins. The seller provides you two choices when interacting:

Wartender.

One is to purchase a brand new weapon, and the opposite is to improve the present weapon to a golden weapon. However watch out, as shopping for from the seller is dangerous, and different gamers will goal you extra simply whilst you stand nonetheless.

The golden weapons (and shopping for + amassing gold basically) add a brand new layer to the sport with out complicating it a lot. They’re straightforward to grasp if you realize the sport. Now, it’s essential determine about the way to spend your gold.

Will you utilize it to counter gamers who used the Pit (sewers) and obtained a free weapon? Or will you gather extra gold to purchase a Mech to destroy everybody and present them who’s boss? How a lot will you danger to safe the kill and get the gold?

Golden weapons aren’t simply “injury,” in fact, and so they change how your technique round taking part in the identical weapon. Listed below are some examples.

——————————–
Fight Shotgun: the traditional shotgun might be charged, and you may launch all of the pictures on the identical time.
Golden Fight Shotgun. It turns into an computerized shotgun with an additional shot.

———————————
Power Sniper: it’s essential cost the sniper to three or 4 pictures to make bullets undergo partitions.
Golden Power Sniper: You’ve solely two pictures

———————————
Sawed-off shotgun: a straight ahead 2 pictures shotgun with a large unfold.
Golden Sawed-off shotgun: concentrated hearth (that’s quicker and stronger) to wreck the enemies extra simply.

We hope you take pleasure in this new replace and stay up for listening to your suggestions!


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Abdurrahman

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Whats up everybody. We have been on the brink of make an announcement trailer and are attempting to shine lots of the present options. The trailer wants to indicate all the principle options of the sport. I do not need to look missing.

So lately we added a brand new map theme, however extra importantly, we made the pit a bit extra interactive!

As talked about earlier than, the pit is an important a part of the sport as a result of it provides the middle of the map extra worth. It permits the participant to throw his weapon to achieve it again within the subsequent spherical, giving him a big benefit over all people’s pistol.

It used to appear like this: (this can be a participant throwing his weapon in)

The brand new pit seems like this:

As well as, we created a 3rd map for the sport, following Chris Zukowski’s recommendation, your steam web page wants to indicate at the very least 3 totally different enironments, in any other case the consumers would possibly assume the sport is low on content material.

The third theme is the Jungle, now in fact, the ultimate model may need totally different maps per-theme, however for the trailer + the steam web page, I simply needed to have 3 themes prepared.


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Abdurrahman

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« Reply #35 on: February 06, 2024, 12:57:24 PM »


Sad ideas concerning the Steam Web page…
We needed to launch our Steam web page for months. I didn’t understand how a lot work it wanted. I’m making an attempt to contact each doable man who MIGHT retweet the announcement trailer. We’re making the trailer, The Steam capsule, and the data. They usually appear by no means to finish. I nonetheless must make a press package and write a press launch(and I do not understand how).

I am unable to assist however really feel pressured.

To finish on a constructive be aware, the complete staff is studying lots within the course of.

I’m additionally glad to announce my YouTube devlog. I will be sharing lots of in-depth fascinated by the sport design thought course of (primarily). However I may also talk about different subjects, together with technical, manufacturing, and advertising. So keep tuned!


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Abdurrahman

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New Devlog

Making a Occasion Recreation that retains gamers coming again – Devlog #1

On this episode, I speak concerning the sport objectives and the objectives of my youtube channel.


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