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Emergent Magic has been my pastime mission for some time now. The aim is to create a block based mostly magic system the place the participant can create a just about countless quantity of distinctive spells. The system is comprised of elemental blocks that transfer based mostly on positions to different parts following this graph
so a block of fireside behind a block of wind will create a chase impact and so forth and so forth. Moreover some parts have a connective behaviour. Earth types inflexible shapes and water loosely chains collectively. To get extra complicated behaviours I’m engaged on a rune system that may be overlayed the common blocks to do issues like spawn in extra components of the spell when and enemy is hit such is the case with this hearth ball spell
I plan on including many extra parts and runes than are presently within the demo.
Gamers design a spell and set its period and a cooldown is calculated utilizing some weighted values, the spell can then be outfitted and utilized in fight!
I’ve a demo with 3 playable ranges the primary is principally involved with instructing the participant how you can create spells and play. I might love suggestions on this side of the sport in addition to how fight feels.
if you’re extra on this premise you’ll be able to try my youtube channel which has a number of devlogs
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