Indie Retro Information: Grind – A primary individual shooter for Amiga 500, made with the superb Dread-Engine! [New Update]

Indie Retro Information: Grind – A primary individual shooter for Amiga 500, made with the superb Dread-Engine! [New Update]

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If you happen to’re in search of extra gaming information on this upcoming first individual shooter of ‘Dread’ for the Commodore Amiga 500 and above. Then we’ve simply been knowledgeable by way of the EAB boards by Tsak. That not solely does this work in progress sport have 2 model new tracks (Menus and in-game), however there’s been a number of thrilling milestones accomplished by way of improvement, and new screenshots and animated gifs which have been proven for this Doom-like expertise!

And here is the most recent from Tsak with inclusive hyperlinks beneath.  

1) The engine now FULLY SUPPORTS AMIGA MUSIC!!!  

We have now added 2 model new tracks (Menus and in-game) and -as expected- the sport has obtained an enormous increase in presentation, temper & ambiance! The 2 new tracks had been made by me and Christoffer Magdalus, who just lately joined us to assist with the sport’s OST. On the technical aspect it’s price noting that Remz managed to make the entire system to run as effectively as potential, which means the participant poses no additional burden to efficiency, plus the tracks are far more cost effective than a typical mod (reaching p61 ranges)!

2) The sport now includes a extra elaborate and expanded particle results system (with choices to extend the quantity of particles on beefier setups)!

Blood now correctly (and plentifully) spills from enemies and barrels produce fiery particles when exploding! General, these additions have made capturing targets much more satisfying! The system at present applies solely to hitscan assaults (and has some limitations) however we plan to increase and polish it additional in a while.

3) And final (however not least), we lastly even have the COMPLETE weapons roster (together with secondary weapon assaults through RMB) FULLY IMPLEMENTED! 

Lets break this down a bit:

– The pistol now has 2 modes (you possibly can change between them by urgent 1): the default is the ‘limitless’ mode which has infinite ammo however is slower and does low injury. And the ‘loaded’ mode which makes use of a brand new ammo kind and has far more firepower and higher velocity (basically being nearly as deadly and efficient now as the opposite weapons).

– All 4 weapons have obtained secondary assaults which could be triggered through RMB! These secondary assaults use the identical ammo kind per weapon and pack extra firepower (or different strategic advantages) in alternate for sooner ammo consumption. With this addition we’ve (in essence) doubled the choices for the participant, including to the weapons roster a hand cannon, a brilliant shotgun, a grenade launcher and a BFG!

The gif above showcases the next:

  • – Pistol limitless
  • – Pistol, LMB shot
  • – Pistol, RMB shot (explosive spherical)
  • – Shotgun, LMB shot
  • – Shotgun, RMB shot (double fast fireplace)
  • – Chaingun, LMB shot
  • – Chaingun, RMB shot (explosive grenade)
  • – Rocket Launcher, LMB shot
  • – Rocket Launcher, RMB shot (supercharged explosive cluster)

Hyperlinks:
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-Grind’s Patreon: https://www.patreon.com/Grind_Amiga (Demo)
-Grind’s Pixelglass web page: https://pixelglass.org/#grind
-Grind’s Discord server: https://discord.gg/QXGQbkRCxN

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