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This episode is exempt from the Cloning Prohibition Act of 1997
Truth: DOOM was not the primary first-person shooter. We are able to champion its place in historical past and laud id Software program for his or her work, however we can not say the style started in December of 1993. What occurred subsequent, although, is indeniable: Everybody liked DOOM and the demand for extra DOOM proved insatiable.
As is so usually the case in our favourite medium, many online game builders took it upon themselves to satisfy the wants of the clamoring public by making their very own model of DOOM, generally with the identical engine as id Software program, generally with extra superior software program given the quickly altering expertise of the Nineties. Therefore publications and extraordinary folks alike began labeling these new initiatives as DOOM clones.
On our podcast this week, I (Diamond Feit) welcome common co-host Stuart Gipp and particular returning visitor David L. Craddock (author & co-director of the documentary First Individual Shooter) to talk briefly concerning the excellence of DOOM earlier than transferring on to the broader phenomenon of DOOM clones, sharing just a few of our favourite examples alongside the way in which.
Description: Diamond Feit, Stuart Gipp, and David L. Craddock resurrect and re-examine the time period “DOOM clone” as they recount their favourite examples of different first-person shooters from the Nineties.
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Art work for this episode by John Pading and modifying thanks go to Greg Leahy.
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