Posted inGame Development unity – Frustum culling works appropriately however leads to flickering meshes [ad_1] I've written a C# code and Compute Shader that makes frustum culling and it really works appropriately… Posted by GameWarp March 3, 2024
Posted inGame Development remaking Pong in Godot however the opponent AI can’t find the ball’s coordinate appropriately [ad_1] I am following a detailed YouTube tutorial on remaking Pong in Godot 3.0 however I've bumped into… Posted by GameWarp February 26, 2024
Posted inGame Development How do I accurately use ClearUnorderedAccessViewFloat? [ad_1] I've a 1-dimensional texture declared as RWTexture1D<float> : register(u1);. I am writing to this texture in a… Posted by GameWarp February 20, 2024
Posted inGame Development c++ – 3D Impulse primarily based collision decision not behaving accurately, what may very well be mistaken? [ad_1] I've applied a collision decision system primarily based on Ian Mellingtons system Cyclone and afterwards primarily based… Posted by GameWarp November 26, 2023