Posted inGame Development c# – How you can Refactor a Unity PoolManager Class for Generic Object Pooling? [ad_1] I might prefer to refactor my pooling class to work for extra object varieties in my prime… Posted by GameWarp December 12, 2023
Posted inGame Development unity – Passing objects by scenes [ad_1] I assumed this might have been requested already however I couldn't discover a solution to it so… Posted by GameWarp December 11, 2023
Posted inGame Development unity – Is there a approach to serialize subscriptions to occasions (C# Actions)? [ad_1] I've many situations of a category that instantiates prefabs that solely exist within the editor. When this… Posted by GameWarp December 3, 2023