Posted inGame Development c++ – Software program rendering – compose View matrix [ad_1] There may be operate compose View Matrix, it is software program rendering mission. Used mounted level math.… Posted by GameWarp January 29, 2024
Posted inGame Development glsl – TBN matrix multiplication by regular map texture pattern offers incorrect outcomes [ad_1] Vertex shader: #model 450 structure(push_constant) uniform MVPConst{ mat4 m; mat4 n; } mvp; structure(binding = 0) uniform… Posted by GameWarp January 2, 2024
Posted inGame Development unity – Simulating the behaviour of small objects coming to relaxation on the floor of an asteroid, 2D [ad_1] I've a big asteroid object, and I wish to use physics2D to have smaller objects be drawn… Posted by GameWarp December 26, 2023
Posted inGame Development opengl – TBN matrix for regular and parallax mapping [ad_1] I might wish to consult with this query as a result of I did not fully reply… Posted by GameWarp December 4, 2023
Posted inGame Development rotation – I am rotating an object on two axes, so why does it maintain twisting across the third axis? [ad_1] No this is not an engine bug or an artifact of a selected rotation illustration (these can… Posted by GameWarp December 2, 2023