Posted inGame Development sport loop – How can I make a dependable time-based object updating system? [ad_1] So an object has a place, velocity, and is affected by gravity. #embrace <simd/simd.h> // MacOS struct… Posted by GameWarp November 27, 2023
Posted inGame Development c++ – Separating axis theorem implementation ends in limitless extending colliders alongside the Z axis [ad_1] I'm attempting to implement SAT and it really works apart from the truth that colliders prolong infinitely… Posted by GameWarp November 26, 2023