Tracey and the Magic Brush

Tracey and the Magic Brush

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The sport began as a capstone challenge for faculty, thus listed below are some updates of progress over time

P3-Alpha Construct:
TCY-Video games – Tracey and The Magic Brush; P3 DevLog #1
7:16am, Twentieth-Nov-23
Grant Williams (@Daethtech)

Progress is sluggish, however 2/5 ranges have accomplished layouts and close to accomplished visuals.
We additionally did a whole lot of bug fixes and basic QoL adjustments.

*KNOWN* Points:
– The Participant nonetheless slides on each floor, however all respawn factors have been placed on steady, flat-ish floor to quickly counteract this.
– Ranges 3 (Purple) and 4 (Pink) are *not completed* and thus they’re unlikely to be beatable. Play at your individual danger.
– Dying by touching the Pink colour twice in succession causes the loss of life animation to play twice
– Some lag spikes happen when getting into particular triggers. Seemingly occasion associated.
– Some sprites are nonetheless not drawn for Tracey.
– Some property nonetheless do not need finalized textures.
– Most music and sound haven’t been completed.
– No cutscenes have been made but.
– The Purple Stage is lacking most visible property and sounds.
– The ultimate degree has not been began because it requires all 4 earlier ranges to be completed previous to it
– Tracey generally will get caught within the floor when drawing into herself.
– The touchdown sound impact performs each time Tracey Respawns.
– The cursor nonetheless renders behind UI components generally.
– Digicam zones nonetheless have “jank” transitions which make some sections unnecessarily tougher.

Changelog:
– Revamped Dying occasion system to forestall numerous respawn associated points.
– Inexperienced Coloration has been lower from the bottom sport till additional discover. It’s nonetheless out there within the sandbox degree.
– Ranges now not present a rank show, as an alternative straight loading the subsequent degree. This shall be changed with cutscenes sooner or later.
– The Flower collectibles now really may be collected, and the full quantity of flowers collected is viewable from the pause menu.
– Adjusted the period of the loss of life transition as to present the participant extra time to breathe.
– Adjusted Wii Distant Cursor smoothing. Was unable to repair subject with “jagged” traces when utilizing the Wii distant.
– Adjusted Leap top and gravity.
– Added a sprite to point the place respawn factors are, and which one is lively.
– Added a Flame Geyser for the Fireplace degree as obstacles, some are hooked up to the hearth escape’s “hearth wall” as effectively.
– Added 1-5 as hotkeys for colour switching.
– Added a colour meter subsequent to the cursor to raised maintain observe of quantities used whereas drawing.
– Added extra sprites to make the bounce animation extra fluid and satisfying.
– Added a sound impact and BGM system, together with music for the primary two ranges and sound results for leaping and touchdown.
– Adjusted places of some respawn factors in Stage 1.
– Eliminated the power to leap up very slanted partitions.
– Eliminated Refill fountains in lots of places in favor of the respawn flowers giving the participant a set quantity of paint for every part.
– Eliminated the effectivity rank and changed it with {a partially} applied speedrun timer.
– Mounted a difficulty the place the participant’s controls wouldn’t re-enable after sliding out of an lively refill fountain’s set off.
– Mounted a difficulty the place the Tracey might respawn with out the power to attract.
– Mounted a difficulty the place Tracey would “die” with none purpose as to why.
– Mounted a difficulty the place the UI wouldn’t seem after amassing paint whereas having none.
– Mounted a difficulty the place the participant would respawn caught in an airborne state, stopping leaping.
– Mounted an “subject” the place gamers would play the fourth degree proper after the primary and do not know what the earlier degree’s colours do. Reorganizing the extent choose menu ought to repair this.
– Mounted the power to skip the bridge with out falling into it in Stage 1.
– Mounted the power to attract whereas refilling, successfully giving the participant limitless paint.
– Mounted some menu shenanigans.
– Partially fastened a crash the place disconnecting whereas utilizing a Wii distant wouldn’t stop it from making an attempt to obtain information whereas the Wii distant is not related, inflicting a crash.

Motivation for Main Adjustments:
– Reducing the Inexperienced colour and its respective degree:
   Designing for one thing with such inconsistent bounce trajectory could be an enormous ache, and a time sink.
– Eradicating effectivity as a rank:
   We felt as if it was encouraging sluggish gameplay an excessive amount of, to the purpose of frustration by each us builders and the gamers.

Shifting Ahead:
Within the following weeks we plan to complete the remaining ranges (it takes one individual 2.5 days to create a degree, we now have loads of time to do that particularly since 2/4 group members plan to proceed work regardless of thanksgiving break.
We additionally plan to have music, sprites, textures, and cutscenes all completed by the subsequent iteration of the sport.
As soon as degree layouts are constructed, they’re to be model locked to not have something however textures and visuals alterable.
Making a sport could be very laborious work, however the TatMB workforce is devoted to creating the most effective product we will, count on extra updates within the following days!

-The TatMB workforce

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P3-Beta Construct:
TCY-Video games – Tracey and The Magic Brush; P3 DevLog #2
9:25am, 4th-Dec-23
Grant Williams (@Daethtech)

Sport nearing completion, fifth degree has been lower however the remainder have had important progress made.

*KNOWN* Points:
– The Participant nonetheless slides on each floor, this has been made intentional because it provides a bit extra problem to the sport together with making it in order that bunny hopping off of slopes offers velocity, which could make for enjoyable speed-running tech.
– Some lag spikes happen when getting into particular triggers. Seemingly occasion associated.
– The Pink Stage was by accident made with the fallacious scale, inflicting it to be vastly bigger than initially meant, shall be fastened by the subsequent construct.
– Tracey generally will get caught within the floor when drawing into herself.
– The touchdown and bounce sound results break your ears for those who pause on the identical body they had been invoked.
– The Digicam Zones nonetheless have their bounds assigned to the identical collider because the digital camera transitions, that means that some transitions happen after they appear to be they should not.
– There have been some visible errors within the intro cutscene.
– Attending to the tip of the Pink degree doesn’t transition to the subsequent degree, since there isn’t any subsequent degree. It has since been modified to take you again to the primary menu, however this repair was not included within the construct in time.
– The cooldown for touching the crimson colour just isn’t reset on loss of life.
– Whereas the loss of life animation time has been lengthened as to present the participant extra respiration room, the participant’s controls nonetheless reenable earlier than this animation ends, thus permitting for unseen and complicated deaths.

Changelog:
– View controls display has been moved to the choices menu. The situation on the
– Purple and Pink ranges at the moment are playable to completion, though the crimson is probably not very enjoyable as a result of its size and vacancy.
– Flowers now are collected at a given (often the subsequent) checkpoint, as to forestall backtracking for a better assortment.
– Revamped the Predominant Menu.
– Adjusted some loss of life barrier geometry within the Black and Blue ranges as to make their difficult platforming sections simpler.
– Adjusted wall bounce top and vary.
– Adjusted wall slide velocity to forestall “falling up” on purple surfaces
– Added extra visuals to ranges, primarily Purple and Pink.
– Added Followers to the Purple degree, creating extra dynamic gameplay and making the presence of wind zones extra simply understood.
– Added extra music, all music has been created.
– Added extra sound results.
– Added idle animations.
– Added extra animation states comparable to sliding on ice.
– Added the intro cutscene, together with a solution to skip it.
– Added flame geysers that come from the facet of the hearth wall within the Pink degree’s escape sequence.
– Added sprites to the paint fountain.
– Added extra settings to the pause menu.
– Added the power to reset colour at checkpoint flowers (this was added earlier than, however the script was by accident disabled).
– Added a visible for
– Eliminated the power to reset colour within the air utilizing checkpoint flowers.
– Eliminated the Inexperienced colour from the colour choose menu.
– Eliminated the power to attract by clicking the mouse whereas Wii distant management scheme is lively.
– Mounted a difficulty the place the Wii distant cursor wouldn’t render over UI components or objects within the foreground layers.
– Mounted a difficulty the place the loss of life animation would play twice when dying to the crimson colour.
– Mounted a difficulty the place the participant might get soft-locked wherever with out a paint fountain.

Motivation for Main Adjustments:
– Reducing the ultimate degree:
   There merely was not sufficient time to design, construct, and illustrate the ultimate degree nor the boss struggle. It could or is probably not returned to after the faculty challenge section of the sport’s improvement.
– Eradicating ranks all collectively:
   3-Star type ranks had been an outdated function that solely labored in context of small, single display ranges. For the reason that sport is now extra of an journey fairly than only a puzzle, the ranks have been deemed as unecessary and even distracting.

Shifting Ahead:
We’re on tempo to complete the Pink degree in time for the P3-Gold construct in two days (December Sixth 2023). There are nonetheless plans for including a revamped cursor and general enhancements to the presentation of the primary and pause menus. Hope you’re as excited as we’re for the completed School Undertaking construct!

-The TatMB workforce

(To reply the query as to why I point out that it is a faculty challenge: You will need to be aware that after the faculty semester is completed, that doesn’t imply that improvement on the sport will now not proceed, simply with a brand new, extra expanded and fewer crunched improvement cycle.)

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P3-Gold Construct:
TCY-Video games – Tracey and The Magic Brush; P3 DevLog #3
11:43pm, Sixth-Dec-23
Grant Williams (@Daethtech)

With the sport lastly completed (for now). The workforce can (supposedly) lastly relaxation. The sport may be discovered right here:

https://daethtech.itch.io/tracey-and-the-magic-brush-494-p3-version

*KNOWN* Points:
– The second half of the gallery could also be empty as a result of time constrains, shall be up to date within the upcoming days.
– The second half of the Pink degree could also be too tough.
– The escape part of the Purple degree just isn’t as participating because it could possibly be.
– If the Wii distant’s nunchuck disconnects after pairing the controller to the sport, the one solution to reconnect the nunchuck is to restart this system. This shall be regarded into to see if there are methods to treatment this.
– It isn’t made straight clear what colours you’ve gotten entry to after hitting a checkpoint except you draw or open the colour choose menu.
– The one solution to delete save information is to go to AppData/TCY-Video games/information and do it manually.
– The balancing of colours in all ranges just isn’t fine-tuned.
– The ultimate “cutscene” is unfinished.
– Stage transitions are sudden with no time to absorb what is occurring or why.
– The lively display of the pause menu is saved between opening and shutting fairly tan returning to the bottom pause menu.
– The settings comparable to quantity and problem don’t persist between scenes.
– The quantity slider doesn’t have an effect on the quantity of looping sounds comparable to drawing or sliding.
– Manually messing with the save information causes crashes or freezing, will probably be encrypted sooner or later as per commonplace.
– Can not manually assign a listing for save information.
– Debug choices had been nonetheless left in after they had been meant to be eliminated.
– Music doesn’t correctly restart between scenes.
– Sound results have various volumes.

Changelog:
– Pink degree has been applied.
– Adjusted paint values at numerous factors in all ranges.
– Adjusted the quantity of paint in that one tough part within the Blue degree.
– Adjusted the splash display when beginning the sport.
– Adjusted the timings of flame geysers from the hearth wall within the escape sequence of the Pink degree.
– Added some black colour throughout second to final part within the Blue degree to make it simpler to gather the flower and to trach the participant which you can change colours.
– Added an finish display scene after beating the Pink degree.
– Added problem settings.
– Added quantity settings.
– Added a save information system.
– Added a depend to trace deaths and picked up flowers.
– Added a gallery of varied photographs and idea artwork that’s step by step unlocked by amassing flowers.
– Added a wall in order that gamers can not skip the bridge with out paint with out someway having important velocity.
– Added a extra cinematic ending to the Pink degree’s escape part.
– Added a extra interesting and informative colour meter subsequent to the cursor.
– Added extra property to the Purple degree and the Pink degree.
– Added extra particles in lots of locations.
– Added extra sound results.
– Mounted a difficulty the place the sliding would wouldn’t cease if a respawn happens when on Blue colour.
– Mounted a difficulty within the Blue degree the place icicles might proceed to shake after respawning as if the participant is close to them.
– Mounted a difficulty within the Purple degree the place the participant might bounce in midair when in wind zones as a result of by accident labelling the set off as “floor”.
– Mounted a difficulty within the Purple degree the place the music wouldn’t change correctly after loading in from the Blue degree.
– Mounted a difficulty within the Pink degree the place the participant would get hit by hearth geysers that had their visible inform off display by out operating it.
– Mounted some menu shenanigans.

Motivations for Main Adjustments:
– Because of most adjustments being both aesthetic or balancing or ending the Pink degree, there’s not a lot to debate right here because the final log 2 days in the past.

Shifting ahead:
– Whereas many of the workforce just isn’t interested by persevering with work on the sport, I (Grant Williams) plan to at the very least. I’ll maintain extra updates out there on the itch.io web page most definitely. Keep tuned. I can even be aware that finally the sport will be unable to be downloaded from itch.io free of charge as there are hopes for a Steam launch finally down the highway after extra improvement has been put into the sport.

We hope you benefit from the sport!

-The TatMB workforce.

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