unreal – Import Collab Viewer performance into present undertaking

unreal – Import Collab Viewer performance into present undertaking

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I’ve a undertaking to which I’m attempting so as to add Collab Viewer.

The documentation solely appears to speak about utilizing collab viewer within the context of a brand new undertaking began from one of many present templates. I can affirm that this does work, nevertheless beginning a brand new undertaking and migrating every part throughout is a frightening process certainly.

There would not appear to be a collab viewer entry in Content material Drawer -> Add -> Add Characteristic or Content material Pack. I naively determined as an alternative to strive creating a brand new undertaking from the structure collab viewer template and copying Content material/CollaborativeViewer/ throughout into my present undertaking’s Content material/, however this causes Datasmith blueprints to interrupt with a lot of errors, a pattern of which is proven beneath:

LogBlueprint: Error: [AssetLog] C:UsersvknDocumentsProjectsSecretContentCollaborativeViewerBlueprintsCommandsDataSmithBP_DataSmith_Component.uasset: [Compiler] Invalid pin connection from  Array  and  Out Actors : Array of Object References shouldn't be appropriate with Array of Actor Object References. (You might have modified the kind after the connections had been made)
LogBlueprint: Error: [AssetLog] C:UsersvknDocumentsProjectsSecretContentCollaborativeViewerBlueprintsCommandsDataSmithBP_DataSmith_Component.uasset: [Compiler] COMPILER ERROR: failed constructing reference to 'Array of Object References shouldn't be appropriate with Array of Actor Object References.' at  Get (a replica) generated from increasing For Every Loop with Break
LogBlueprint: Error: [AssetLog] C:UsersvknDocumentsProjectsSecretContentCollaborativeViewerBlueprintsCommandsDataSmithBP_DataSmith_Component.uasset: [Compiler] COMPILER ERROR: failed constructing reference to 'Object Reference shouldn't be appropriate with Actor Object Reference.' at  Get (a replica) generated from increasing For Every Loop with Break
LogBlueprint: Error: [AssetLog] C:UsersvknDocumentsProjectsSecretContentCollaborativeViewerBlueprintsCommandsDataSmithBP_DataSmith_Component.uasset: [Compiler] In use pin  Anchor  not exists on node  Get . Please refresh node or break hyperlinks to take away pin.
LogBlueprint: Warning: [AssetLog] C:UsersvknDocumentsProjectsSecretContentCollaborativeViewerBlueprintsCommandsDataSmithBP_DataSmith_Component.uasset: [Compiler] Couldn't discover a variable named "bBuilding" in 'BP_DataSmith_Component'.
Be certain that 'BP_DataSmith_Component' has been compiled for  Get bBuilding
LogBlueprint: Warning: [AssetLog] C:UsersvknDocumentsProjectsSecretContentCollaborativeViewerBlueprintsCommandsDataSmithBP_DataSmith_Component.uasset: [Compiler] Couldn't discover a variable named "ExternalFile" in 'BP_DataSmith_Component'.
Be certain that 'BP_DataSmith_Component' has been compiled for  Get ExternalFile
LogBlueprint: Warning: [AssetLog] C:UsersvknDocumentsProjectsSecretContentCollaborativeViewerBlueprintsCommandsDataSmithBP_DataSmith_Component.uasset: [Compiler] Couldn't discover a variable named "LoadedScene" in 'BP_DataSmith_Component'.
Be certain that 'BP_DataSmith_Component' has been compiled for  Get LoadedScene

I get the sensation that I’ve not set one thing within the present undertaking after copying recordsdata throughout, however I am (in all probability painfully clearly) nonetheless considerably new to UE.

Any assist or hints could be a lot appreciated.

Edit: I ought to add:

Unreal Engine 5.3.2

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