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Astlibra Revision is a type of “hidden gems” that I used to be suggested to enter as blind as attainable. To paraphrase, I used to be informed to belief it could be value my time to see it by way of to its conclusion. Now, three weeks and alter later, I’ve completed Astlibra Revision. And whereas I don’t assume that recommendation was completely needed, I nonetheless don’t know methods to start describing the expertise.
For lack of a greater choice, one of the simplest ways to grasp this Recreation is to grasp its creator. Astlibra was developed predominately by one Japanese developer who goes by the identify “KEIZO”. From what I’ve gathered, KEIZO is just not an expert Recreation designer. So along with his full-time job, Astlibra was the fervour mission he labored on in his free time. In that sense, Astlibra isn’t not like that one RPG Maker Recreation you might need spent a month tinkering with. Besides KEIZO stored engaged on Astlibra for 15 years, releasing chapters episodically till it was completed.
Astlibra Revision is the ultimate model of that decade and a half of labor, that includes some additional expertise to assist the Recreation cross the end line. This notably consists of paintings from Shigatake, who labored on Vanillaware video games like Muramasa: The Demon Blade and Dragon’s Crown.
Since its Steam launch final 12 months, Astlibra has developed a faithful cult following. Sporting an Overwhelmingly Constructive ranking on the platform, some have even gone so far as saying it was one of the best Recreation of 2022. If nothing else, Astlibra represents an unbelievable quantity of labor on the a part of its creator. I don’t know if I’d reward this one that a lot, however I can actually say that it was an absolute journey, and I don’t remorse taking that plunge.

Astlibra Revision (PC, Change [reviewed])
Developer: KEIZO
Writer: WhisperGames
Launched: October 13, 2022 (PC), November 16, 2023 (Change)
MSRP: $24.99
It’s about time
Astlibra begins like many RPGs you’ve actually performed. There’s a boy (you), and there’s a woman (your love curiosity). In the future, demons assault your hometown, separating the boy who is rarely named and the woman. When you assume the rest of the plot will contain the boy embarking on a tireless quest to reunite together with his childhood buddy, you’re right.
Regardless of this, Astlibra takes some sharp-left narrative turns nearly instantly. Following the assault on the village, the boy wakes up in a cabin miles away from civilization. Right here, he meets a speaking crow, and sure, speaking crows are bizarre even on this fantasy universe. There’s a direct sense of melancholy and intrigue that units the stage for the remainder of the plot. How did you get right here? The place did this crow come from? Wouldn’t or not it’s higher to simply attempt to have a cheerful life right here, slightly than threat your life pursuing this woman who almost certainly died?
In fact, as you would possibly anticipate, the boy’s agency reply to that final query is “no”. And after setting out on a journey that lasts eight years, the boy and his crow grow to be correct monster-slaying grown-ups who lastly discover different human settlements. And earlier than you understand it, the duo shortly get wrapped up in a plot that not solely takes them internationally, however time itself.
This combination of clichés and twists truthfully describes Astlibra as a complete. The plot is one thing I wish to talk about later, as there’s quite a bit to unpack right here. However even relating to the gameplay, Astlibra proves that you simply shouldn’t choose a Recreation primarily based on appearances.
However what even is Astlibra?
So far as Astlibra’s common vibe goes, I can solely describe it as a mixture of a Vanillaware Recreation like Muramasa and early Falcom video games like Popful Mail. You would possibly instantly take a look at screenshots and assume “Metroidvania,” however Astlibra doesn’t fairly match that style. Don’t get me mistaken, there’s some exploration right here, and there are secrets and techniques to uncover. However precise platforming a la Blasphemous 2 or Symphony of the Evening is principally non-existent.
Astlibra as a substitute focuses closely on its fight system, which feels fairly good on the floor. Beginning off, you’re only a man with a stick hitting slimes. Even at this stage, you’ll discover that inflicting harm comes with a pleasant hit-stop that provides your strikes some weight with out slowing the motion down. Earlier than lengthy, you’ll achieve entry to the magic system, which helps you to pause the motion and enter fundamental directional button instructions to make use of particular assaults that drain your Stamina gauge.
That is as a lot an offensive boon as it’s a defensive one, as utilizing magic offers you invaluable invincibility frames. Timing your particular strikes nicely shortly turns into a core a part of fight, particularly as enemy projectiles begin littering screens.
Regardless of beginning on such a small scale, I can’t stress sufficient that the fight in Astlibra simply retains rising. With every chapter comes new magic, skills, and fully new assaults in your core transfer set. Even on the level you’d assume the Recreation would hit its mechanical peak, it nonetheless escalates. This can be a good factor, since you’re going to wish as many instruments as you may get. Earlier than lengthy, you’ll discover dungeons with ridiculous quantities of monsters and big bosses that throw blankets of bullets at a second’s discover.
That stated, the Recreation’s plethora of choices shortly turns right into a blessing and a curse.

Put together to grind
If there’s one factor I can not stress sufficient about Astlibra, it’s that it is vitally a lot designed for individuals who get pleasure from grinding. If you’d like absolutely anything in Astlibra, you should work for it. I don’t essentially assume this can be a dangerous factor, but it surely does make the Recreation’s attraction very area of interest in observe.
For example, take the Recreation’s tools. There are a ton of armaments you may equip, every totally different when it comes to vary, dealing with, energy, and even elemental affinity. Nonetheless, all tools – armor and shields included – comes with expertise you may grasp by incomes sufficient EXP whereas utilizing them. Some expertise are duds, however others are principally important. These embrace issues like extending your invulnerability interval after getting hit or boosting elemental harm. So to get essentially the most of your character, you higher like swapping tools and filling up each bar you see.
Nonetheless, you additionally should take into account the way you get tools. Each space within the Recreation comes with its personal batch of issues to purchase, however you may’t simply use cash to get them. You additionally want all kinds of monster supplies from that respective space, which you nearly actually gained’t get by way of commonplace play. So the rhythm of the Recreation shortly turns into figuring out the supplies you want, farming them till you’re carried out, after which repeating the method till you’ve grinded out all the things you may in an space.
And this isn’t even stepping into how Astlibra encourages amassing each merchandise because of its Libra system, the ability tree which makes use of six totally different currencies dropped by monsters, uncommon drops in every zone… the checklist goes on.
Taking part in on the Laborious problem, I discovered all this grinding was completely essential to get by way of the primary half of the Recreation. As a result of once more, this isn’t simply to make your numbers larger; it’s the one method to totally unlock Astlibra‘s fight system. You would theoretically drop the problem and coast by way of the Recreation with out the grind. However I genuinely surprise if somebody choosing this playstyle would actually get pleasure from Astlibra.

Make numbers go up
You wouldn’t assume the existence of grinding would impression Astlibra’s fight on a philosophical stage, but it surely completely does. As talked about above, you’ll shortly discover that the Recreation loves littering monsters on each display screen in entrance of you. And in case your energy stage is excessive sufficient, you’re rewarded with an insane wave of constructive suggestions. Slaying big teams comes with satisfying sounds and explosions of gold, gadgets, and expertise that actually will get the dopamine going.
You already know that feeling you get if you see that massive explosion of loot in an ARPG like Diablo? That’s what Astlibra has going for it.
The one downside with this strategy is that fight begins to point out cracks if you aren’t overpowering enemies. These big swarms of foes can simply overwhelm you, leading to conditions the place you may go from full well being to useless as a result of enemy assaults lined up in a bizarre method. Moreover, the Recreation’s frankly plain visible model doesn’t assist issues, as enemies don’t telegraph their assaults tremendous clearly. That final level is comprehensible given the Recreation’s improvement. KEIZO frankly did an incredible job given what he was working with. That shortcoming simply form of comes with the territory.

It will get higher, although
With that established, one of many fascinating issues about Astlibra is that it will get tangibly higher as you progress. As your hero’s capabilities continue to grow, so too do enemies’. Boss battles, particularly showcase higher design. These main encounters aren’t terribly spectacular early on. However by the Recreation’s midpoint, you begin to see extra clearly outlined assault patterns and methods that you would be able to mess around.
Mixed together with your hero’s steady escalation of energy, you ultimately do discover some fantastically quick and frenetic encounters. Inflicting big harm with rapid-fire strikes whilst you time your magic spells good feels actually good. I’d go so far as to say it gave me that rush I sometimes get from Falcom’s Ys sequence. Do I feel the Recreation’s superior second half makes the Recreation worthwhile for somebody who simply doesn’t like the primary half? By no means. However in the event you not less than get pleasure from what Astlibra places on the desk early on, you will have a pleasant payoff awaiting you.
On one hand, I do want KEIZO would have possibly gone again and carried out extra work on the early Recreation to match the standard you’ll see later. However, I actually loved seeing KEIZO grow to be more adept as a developer as I performed. It’s a novel vibe, and it’s solely one thing I ever noticed again after I was deep into RPG Maker video games in a previous life. I do not know if that form of factor issues to anybody else, but it surely did improve my expertise.

A narrative throughout time
Now, at this level I wish to speak about Astlibra’s story, because it deserves to be unpacked and analyzed simply as a lot as its gameplay. Don’t get me mistaken; in the event you’re in search of the following Recreation to vary your life alongside the traces of Undertale or Rakuen or no matter your favourite indie Recreation is, Astlibra in all probability isn’t it. That stated, KEIZO actually swings for the narrative fences and takes Astlibra to some fascinating locations.
In brief, Astlibra is a Recreation about time journey. That isn’t a spoiler; you’ll see the inspiration for that laid very early on. However as a substitute of diving proper right into a sweeping, grand story, it as a substitute explores remoted, episodic tales early on that I actually preferred. Even the Recreation’s earliest chapters characteristic bittersweet, melancholic moments that also make me tear up a bit to recollect. Astlibra does a very good job exploring “what if” eventualities, typically not a lot touchdown on a central thesis because it does ask fascinating questions. What would you modify in the event you may return in time? And, maybe extra importantly, what would you sacrifice in that course of?
It’s a Recreation that actually likes to play at your expectations, for higher or for worse. I believe that at sure factors throughout improvement, folks enjoying early chapters of Astlibra could have discovered sure twists early, which impressed KEIZO to give you extra subversive parts to maintain gamers on their toes. I’ve no method to show this past that being the vibe I received. However the result’s one thing that isn’t all the time cohesive, however fairly fascinating nonetheless. When you’re somebody who values tales filled with twists, you’ll like what Astlibra presents.

There’s no time like the current
If Astlibra’s narrative has one sore spot, it’s that it could possibly get uncomfortably sexy at factors. Look, I went into Astlibra anticipating to struggle scorching bare RPG gods and/or goddesses, and that’s actually right here. My gripe is that Astlibra’s lewd moments, whether or not you’re viewing them as humorous or titillating, simply aren’t good. One chapter is particularly egregious with this, typically forcing risqué conditions that actively broke my immersion with the episode’s major story. For lack of a greater phrase, this makes me cringe, it’s embarrassing.
Horniness apart, Astlibra’s strategy to storytelling does imply that its extra fascinating themes don’t get explored as a lot as they may. Across the Recreation’s general midway level, issues get loopy. It begins introducing ideas that individually may act because the central battle for the rest of the Recreation’s run time, solely to cease a bit brief and transfer onto one thing else. This lead to a narrative that’s fascinating to comply with, however doesn’t finish on as sturdy of a be aware.
That stated, if I did must sum up the general which means I gleaned from Astlibra as a complete, it’s that we’re all formed by our hardships. Even when we may return and alter the previous, we are able to’t erase the reminiscences that knowledgeable that call. There’s, fairly actually, no time like the current. And generally, we should face a future filled with uncertainty and take care of the implications as they arrive.

How does Astlibra Revision run on Change?
Now, provided that I’m enjoying the comparatively new Nintendo Change port of Astlibra, I’d be remiss if I didn’t discuss in regards to the high quality of this model of the Recreation. Total, it’s fairly good! Every thing typically runs at a clean framerate, and the easy artstyle naturally seems to be simply pretty much as good right here because it does wherever else. I can’t straight evaluate the Recreation to its PC model, however the footage I’ve seen seems to be comparable sufficient.
That stated, it’s not fairly excellent. Close to the endgame, the Recreation may undergo noticeable slowdown every time the display screen received excessively cluttered with enemies and projectiles. I additionally had not less than one occasion the place some enemy graphics flat out didn’t load in a single space, although this did right itself later for causes I don’t perceive. Thankfully, these have been extremely uncommon points all informed. I’d say this impacted possibly 1% of my complete playtime.
Truthfully, I perceive why Astlibra was ported to the Change over the opposite choices: it really works notably nicely as a handheld Recreation. Grinding out supplies to improve your ability tree and weapons works nice in brief bursts, particularly in the event you’re in search of one thing to play whilst you atone for some podcasts. The Recreation is comparatively punishing in the event you die, so it’s not fairly a “flip your mind off” form of grind. However I did like enjoying it on this context. Take that as you’ll.

Weigh it on the scales
Astlibra Revision is without doubt one of the most fascinating video games I’ve performed this 12 months, and I can solely conditionally suggest it. When you’re not the form of individual that enjoys grinding for supplies and going for 100% completion, I don’t understand how a lot you’d get out of the Recreation. Moreover, Astlibra has sufficient jank throughout its many programs that I may in all probability fill one other assessment nitpicking at it. These points are comprehensible contemplating the Recreation’s improvement, however they’re points regardless.
But after I look again the Recreation in its entirety, I can’t assist however really feel totally impressed by it. In each its story and its gameplay, Astlibra constantly goals greater than its solo-developer has any proper to. And by some absolute miracle, it succeeds extra typically than it doesn’t. As soon as I reached the postgame content material, I used to be nearly certain I used to be carried out with the Recreation and thought I may write my assessment already. But even at that time, it simply stored rising, and it wound up hooking me for almost 20 additional hours.
Regardless of all of the Recreation’s tough edges, that fixed feeling of shock finally nudged Astlibra into “Nice” territory for me. At many factors, I felt simply as invested within the story on my display screen as I used to be with the story of KEIZO creating it. Watching somebody principally study Recreation design proper in entrance of you is such a surreal expertise, particularly everytime you abruptly unlock new foundational fight mechanics that I think about KEIZO simply needed so as to add on a whim. It’s a Recreation that may, from time to time, be bizarre and baffling in ways in which few industrial video games are. However it’s nonetheless overflowing with ardour, and I can’t assist however really feel impressed by that.
Astlibra Revision asks quite a bit from gamers upfront. It’s very a lot constructed for individuals who like grindy video games, and it’s unpolished in ways in which you’d anticipate from a title created by one particular person. However in the event you can get pleasure from what the Recreation places on the desk, you’ll discover an interesting fight system and a charming, if not often weird story. It’s an acquired style for certain, however for these with the best palate, Astlibra is a one-of-a-kind expertise.
[This review is based on a retail build of the Game provided by the publisher.]
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