[ad_1]
Tin Hearts Walkthrough – Desk of Contents
Take a look at our walkthrough of Tin Hearts to learn the way to unravel ranges 30 and 31 of the sport, with which we start Act 3.
Welcome to the Into Indie Video games walkthrough for Tin Hearts!
For extra data on Tin Hearts past this walkthrough, take a look at the official web site right here.
Act 3
Degree 30
On getting into the basement, you’ll be greeted with the title of this Act.
You’ll additionally discover a very massive, very sophisticated machine that we’re going to discover.
First, let’s prepare a path for our troopers to get to the massive machine. Decide up the prism blocks from the tray and place them as proven right here.
Additionally make it possible for the drum is aiming in direction of one of many nook buttons on the machine, as proven beneath.
Your 4 troopers will routinely leap onto the massive machine. Every button will quickly eat one soldier, and the others will transfer on from that nook.
As soon as all 4 buttons are pressed, the machine will activate into Stage 2.
Now, we’ve got an inside set of buttons on a better stage. Your troopers are launched, so place prism blocks and regulate the drum in order that your troopers attain the upper stage.
As earlier than, the machine will eat your 4 troopers earlier than progressing to Stage 3 and releasing your troopers as soon as extra.
For Stage 3, place your prism blocks as proven beneath.
This may permit your troopers to press two of 4 buttons in Stage 3. As soon as each buttons are pressed, place a prism block upright, in order that your troopers cross over to the opposite aspect of the machine.
As soon as on the opposite aspect, your troopers will press each buttons on that aspect as effectively and this can activate the ultimate stage of the machine – Stage 4.
Now we’re going to make use of the drum once more to ship your troopers onto the workbench with the balloon machine on it. Put a prism block in place and regulate the drum as proven beneath.
The balloon machine will direct your troopers to a pinwheel: regulate the pinwheel in order that it sends your troopers to the steam exhaust on prime of the machine.
With this, your troopers will make their method to the exit door with none additional changes wanted.
Degree 31
Start this stage by opening the toy soldier field and permitting the troopers to cross the bridge.
Place a prism block on the finish of the bridge (on the second platform), in order that the troopers are directed to the fitting, towards the nook of the platform.
The troopers will cross via a treadmill, wihch gives energy to the platform. This may flip off the primary bridge and allow the second bridge.
Place one other prism block alongside the trail, in order that the troopers are directed onto the second bridge.
Subsequent, go to the third platform and use a prism block to direct the troopers towards the cannon on the third platform.
Modify the cannon on the third platform in order that it factors towards the white arrow on the facility hub.
Now look ahead to the troopers to hit the cannon, which can redirect energy from Platform 2 to Platform 3. This may even disable Bridge 2 and allow Bridge 3.
Place a prism block to direct your troopers onto Bridge 3, which can take the troopers to Platform 4.
Additionally place a prism block on Platform 4 to direct your troopers onto the treadmill there. This may energy the ultimate bridge, which results in the exit door.
Lastly, place a prism block simply earlier than the bridge, redirecting your troopers to the exit door and concluding the extent.
Take a look at the following a part of our walkthrough for Tin Hearts right here!
[ad_2]