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by Jonathan Peters, PhD – Chief Motivation Officer, Sententia Gamification
https://www.vecteezy.com/members/twilightmoon |
I overhead this query throughout the July 4th vacation, and I have been fascinated by it, “Why will we, as adults, nonetheless take a break from studying in the summertime?”
That thought germinated as I learn the guide Homo Ludens: A Examine of the Play-Component in Tradition by Johan Huizinga. (I don’t suggest the guide; it’s previous, not written in English, and really educational.)
And that’s what prompted me to create this video collection about enjoyable in Studying and Improvement.
There are 4 movies, all about half-hour lengthy. And every investigates scientific research of enjoyable and what it means for Studying and Improvement. Particularly:
- The first video appears to be like at some cool neuroscience into why story is such an efficient instructing software
- The second video dives into sorts of enjoyable, particularly, these based mostly on the 16 Core Wishes all of us have
- Subsequent, we deconstruct video games to find what makes them partaking if not addicting, and ask, “Are there facets of video games we will use in our studying packages?”
- Which brings us to the ultimate video about gamification, however from the psychology perspective as an alternative of sport design
As we proceed to analysis strategies to entice and interact learners, we wish to share with our neighborhood. I hope that one can find these movies useful and sensible in an effort to create and ship extra profitable studying packages.
You may additionally discover a couple different paperwork that you just would possibly discover helpful and attention-grabbing. The primary one is concerning the 16 sorts of enjoyable you may apply to your studying packages (plus a pair extra). That one comes on the second video within the collection.
The movies are spaced out so that you’ve got time to think about functions earlier than speeding into extra info. To begin the collection, Click on Right here.
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