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There is a new episode of my Uncooked Recreation Design podcast up for my ($10+) patrons, right here. This podcast collection is a part of my thanks to all those that help my varied tasks on Patreon. That very same podcast hyperlink additionally has hyperlinks to all the opposite episodes of Uncooked Recreation Design too, btw.
On this episode, I focus on a sophisticated type of preventing recreation AI for the upcoming Fantasy Strike preventing recreation (playable builds for that out there for greater tier patrons, btw). The twist about this AI dialogue is that the difficulty right here is actually all about the way in which we current it, and that is closely tied to the in-game menus. Which modes even exist? How are they organized? This menu stuff is extremely onerous within the first place and the prospect of fantastic AI calls into query a bunch of issues we’d have taken as a right earlier than.
That is “uncooked recreation design” within the truest sense in that we’re misplaced within the forest right here. Since recording this I’ve no less than barely extra thought what to do and I believe we had been barely beginning to head in the appropriate course by the tip.
I additionally do a separate podcast collection, Sirlin on Recreation Design, which is free for everybody and customarily extra polished. The Uncooked Recreation Design collection is deliberately unpolished and provides a glimpse at what it is actually wish to work on design issues.
Thanks once more to my patrons in your help!
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