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I am somewhat skilled in Unreal Engine, however I do not know the Unreal’s graphics programming from a really low degree. Extra in particulars I wish to understand how may use an Unreal’s World Shader to use some pre-processing operations on to a static mesh and a skeletal mesh as for instance creating completely different LODs. There are some tutorials the could possibly be helpfull ? Somebody has expertise about pre-processing operations in Unreal ?
Many thanks
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