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Relying on the place my sport character is positioned within the map, some textual content (TextMeshPro) parts get hidden/flip invisible.
I’ve tried to determine what’s inflicting this. I consider the difficulty has one thing to do with the canvas(es). I’ll add some screenshots to this submit to make it a little bit bit extra comprehensible.
As we will see right here we’re to the left of what I consider are the canvas(es) line(es). All textual content parts are proven.
As we transfer to the correct (what I consider to be in direction of the within of the canvas(es)) the primary textual content element will get hidden/turns invisible.
As we transfer additional to what I consider is the within of the canvas(es), extra of the textual content parts get hidden/flip invisible.
I’ll now present some data.
- The textual content parts which are turning invisible may be discovered on the youngsters of the chatbubbles.
- The layer wich the textual content parts are assigned to is the UI layer. I’d have favored to attempt to do one thing with the type order, however I can not discover this perform within the textual content element’s inspector.
- The mother and father of the textual content parts are all assigned to the Default layer. I’ve tried assigning the textual content parts to the Default layer aswell, however the scenario stays the identical.
- I’ve 3 canvases. They’re all assigned to the UI layer. All of them have a kind order of 0 aswell. Screenshot down beneath.
I apologize prematurely if one thing is unclear. I’m simply at my 2nd month of my sport growing journey. If I would like to offer extra data, let me know!
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