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There’s no particular distinction behind the scenes between creating free and paid DLC. My wage and compensation doesn’t change relying on the type of content material I work on. All DLC growth pulls from the identical “ongoing growth for the sport” price range, be it free or paid. Paid content material funds the continued growth and free content material is created primarily for participant retention. The 2 work symbiotically to maintain devs like me employed and to offer gamers such as you extra recreation content material to play.

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When growth for a time interval (a yr, a complete # of DLCs, and many others.) is authorised by the executives, we work out what the distribution will probably be over the course of the time interval. We set up our goal income and arrange a supply schedule for these content material drops. Then we work in the direction of the objectives set within the schedule as we go. The schedule is perhaps X free DLC on this date, Y paid DLC on that date, and each free and companion paid DLC Z on this different date. God of Battle Ragnarok’s Valhalla DLC was probably the final little bit of scheduled GoWR content material the group was tasked with constructing earlier than sunsetting the challenge and transferring on to their subsequent huge challenge.

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