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I don’t suppose that we’ll ever see pre-rendered cutscenes go away completely. As in-engine rendering improves, AAA video games will doubtless transfer away from pre-rendered cutscenes however AAA video games are removed from the one video games that use cutscenes and have engines that may render prime quality cinematic visuals (e.g. excessive decision prime quality character fashions performing prime quality animations and visible results).
Smaller price range titles and/or titles with smaller groups will nonetheless doubtless lean on pre-rendered cutscenes (e.g. cellular, consoles with weaker {hardware} specs, indie video games) for vital components. Sure genres of video games (e.g. these with engines that aren’t designed to render and animate prime quality humanoid character fashions) will even most likely stick with pre-rendered cutscenes like 4X/technique video games, card video games, simulation video games (e.g. Flight Simulator), rhythm video games, puzzle video games, and so forth. It isn’t unimaginable and exceptions to guidelines actually exist, however the want for in-engine cinematic assist in these sorts of titles is mostly a lot decrease. It’s a lot simpler to outsource to a studio like Blur to do it for you than construct engine assist for it with out including a really costly story mode to the sport.
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