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This week we actually centered on revamping our tutorial to match our theming, sharpening up our glass jar stage, and guaranteeing a great participant expertise. This got here in a number of varieties together with tweaked mechanics, altering digicam interactions, including extra surroundings and supplies across the stage, and extra. Our tweaked mechanics embody smoothing out how the pulley platforms work, fixing our air vents, and altering the respawn our hearth particles’ hotboxes and the way they work together with the gamers akin to including i-frames. We additionally adjusted each puzzle in our glass jar to encourage and require participant cooperation, in addition to enhance how the digicam interacts with partitions and tight areas.

Most of those adjustments have been in response to suggestions from our final playtest that largely mentioned our concepts and stage have been good conceptually, however it was too buggy and did not permit the participant to essentially benefit from the recreation itself. We had a big give attention to bug fixes this week for that reason and suppose that each one of our puzzles and mechanics have been cleaned up and improved. We hope that this stage has few bugs left after this week and hope to spend most of our time within the subsequent iteration making our second and last full stage which is able to happen in a pond. We have already got concepts for this water centered stage and have begun preliminary implementations with all our earlier bugs and fixes in thoughts so we are able to hope to keep away from most of the similar errors.

Home windows and Mac builds will be discovered right here https://www.indiedb.com/downloads/beneath-the-canopy-a-miniature-tale.

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