Citizen Ache | First Individual Motion Prototype

Citizen Ache | First Individual Motion Prototype

[ad_1]

Ordnas


Extra strong work, by the appears of issues!

I do like that these varied hazards–the monster and the boulder–affect enemies. Not solely does it really feel “truthful”, nevertheless it permits the participant a little bit of an “simple victory”–and, after all, helps to promote the hazard of these hazards!

The levers are an excellent addition, I believe. (I see that wooden-mallet know-how has come a good distance! ;P)

The boss appears fairly cool up to now! ^_^

And as to optimisation… aah, the enjoyable! “Get pleasure from” it! ;P

You can’t kill it, it’s important to keep away from its assault. I am eager about it if it may be killed, but when so will probably be elective (since it could defeat the aim of getting an atmosphere hazard).

This makes good sense, I really feel. ^_^

I get pleasure from as regular your feedbacks, all the time appreciated!   Smiley


Logged

Video games:

Thaumaturge


I get pleasure from as regular your feedbacks, all the time appreciated!   Smiley

It is very a lot my pleasure! ^_^

Optimization of the sport will proceed for this week as properly. I’m testing the asynchronous spawn of actors, now I don’t have the stutter attributable to enemy spawn anymore. I nonetheless want to repair some minor bugs within the allocation/deallocation of actors.

Ah, glorious, and really cool!

By profiling I discovered about ten issues slowing me down to achieve 60fps, together with World Illumination (when there are greater than 10 characters on display screen Lumen begins to get a bit heavy on my machine), Temporal Tremendous Decision (I’ll have to modify to TAA), and some Enemy Ticks to optimize.

I’ll say, I’ve seen it recommended that with fashionable, high-resolution screens, antialiasing won’t be required. In any case, when a pixel is smaller than the attention is prone to understand, what issues it if there is not any shading between one pixel and the following?

In fact, not everybody has a contemporary, high-resolution monitor–I do know that I am typing this on a display screen operating at 1360×768… ^^;

That stated, this appears like good work: optimisation could be arduous, I worry, however I am glad that you’ve got discovered these points, provided that they have been current, and have some concepts as to easy methods to proceed with them! ^_^


Logged

Ordnas


I get pleasure from as regular your feedbacks, all the time appreciated!   Smiley

It is very a lot my pleasure! ^_^

Optimization of the sport will proceed for this week as properly. I’m testing the asynchronous spawn of actors, now I don’t have the stutter attributable to enemy spawn anymore. I nonetheless want to repair some minor bugs within the allocation/deallocation of actors.

Ah, glorious, and really cool!

By profiling I discovered about ten issues slowing me down to achieve 60fps, together with World Illumination (when there are greater than 10 characters on display screen Lumen begins to get a bit heavy on my machine), Temporal Tremendous Decision (I’ll have to modify to TAA), and some Enemy Ticks to optimize.

I’ll say, I’ve seen it recommended that with fashionable, high-resolution screens, antialiasing won’t be required. In any case, when a pixel is smaller than the attention is prone to understand, what issues it if there is not any shading between one pixel and the following?

In fact, not everybody has a contemporary, high-resolution monitor–I do know that I am typing this on a display screen operating at 1360×768… ^^;

That stated, this appears like good work: optimisation could be arduous, I worry, however I am glad that you’ve got discovered these points, provided that they have been current, and have some concepts as to easy methods to proceed with them! ^_^

I believe it is a little more advanced than that (simply strive taking part in a latest sport at 4K with out antialiasing, you’ll nonetheless see uncooked pixels on the display screen).
Antialiasing it’s nonetheless crucial, for instance it reduces shimmerings attributable to shifting pixels, solves issues on transparencies, and if you happen to use DLSS it additionally improves the visible outcome with out impacting efficiency (and certainly enhancing it!).


Logged

Video games:

Thaumaturge


I believe it is a little more advanced than that (simply strive taking part in a latest sport at 4K with out antialiasing, you’ll nonetheless see uncooked pixels on the display screen).
Antialiasing it’s nonetheless crucial, for instance it reduces shimmerings attributable to shifting pixels, solves issues on transparencies, and if you happen to use DLSS it additionally improves the visible outcome with out impacting efficiency (and certainly enhancing it!).

Okay, that is a good argument! I withdraw my remark, then!

I made a decision to maneuver the Greybox to the Unreal default Stage Template to have the ability to examine the efficiency of the sport with shadows turned on.
I need to say that graphically it appears significantly better! Though I personally wish to prototype with as few graphical results as attainable in order that I can concentrate on gameplay (and never be distracted by the beautiful graphics).

It truly is superb what a distinction shadows could make! (Even easy ones, in some instances.)

I daresay that they are such a ubiquitous a part of the world round us, and so tied to object location, that they inform our notion of a scene, and thus a scene with out them generally is a little “flat”.

However I do hear you about wanting to begin prototyping with solely few results!

Improved efficiency of destructibles, reducing the variety of fractured items (from about 100 items per object to about 10-20 items) and steady collision after fracture that brought about intensive CPU utilization indefinitely (solved by forcing fractured items to sleep in order that they don’t use the CPU after some time).

Wow, that’s fairly a change within the variety of components! I am guessing that doing so had fairly a salient impact!


Logged

[ad_2]

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply