I began the implementation of the boss battle, aspiring to problem the participant as a last check to make sure mastery of the sport mechanics.
The boss character is designed to be imposing, emphasizing its energy by means of excessive well being and highly effective, long-range assaults.
Boss assaults:
• Spear Sweep: The boss performs a sweeping assault with its spear when the participant is in entrance, overlaying a considerably giant space. • Spear Stab: Executed when the participant is at a distance, this highly effective assault has an prolonged focusing on period, requiring the participant to dodge on the final second for profitable evasion. • Spear Throw Assault: When the participant strikes out of attain, the boss resorts to throwing its spear towards the participant. • Again Leap: This transfer is executed when the participant stands behind the boss, including a shock factor to the battle. • Defend Slam Assault: The boss raises its defend and slams it on the bottom, inflicting Space of Impact (AoE) harm. This transfer is carried out when the participant is close to the boss.
I’ll briefly halt the event of the boss battle to return to it later, I must give attention to participant mechanics and prototype some new gameplay parts.