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Hmm… Plainly you’ve got added numerous new mechanics! Every does appear attention-grabbing, and I like your reasoning behind them, I’ll say!
That mentioned, my impression is that the sport is sort of quick. If I am right in that, I do ponder whether all of those mechanics is likely to be slightly an excessive amount of…
However, I suppose that we’ll see!
Good level, however in my view it shouldn’t be too overwhelming for the participant to study them.
The sport ought to take 1 hour from begin to end, however you must run and know the right way to play, so realistically for a brand new participant I anticipate 2 hours of gameplay. I wish to introduce the mechanics slightly at a time. Being about 10 mechanics, I believe if I introduce a brand new mechanic to the participant each 10 minutes I ought to cowl the two hours.
10 minutes might sound quick, however they’re “aspect” mechanics and if a participant is expert with motion video games they might end the sport even with out mastering any of those mechanics (that is form of my design thought, it is a bit of a bet).
Hmm… A thought: What if, ought to the participant’s host be killed throughout possession, the participant then suffers a small quantity of harm? Which may enhance the stress of taking up a bunch, by making them rather less disposable…
Fascinating, however I personally like the thought of having the ability to personal an enemy and haven’t any danger in utilizing it. That is as a result of it is a capability that recharges very slowly and the possession time is not very lengthy (since I take into account it very highly effective).
If I might take harm that will trickle again to the participant I am afraid the participant may not discover this skill as helpful anymore. By design, the one danger in utilizing it’s the gradual startup animation and the space to the enemy that must be quick sufficient (so that you danger getting hit by the enemy). With the possession I need the participant to have the ability to really feel actually highly effective and particular!Â
Thanks on your feedbacks!Â
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