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This publish is a part of day three of itch.io week. We’ll be interviewing builders all week. Be taught extra right here: https://itch.io/week
View on itch.io:
https://kenney.itch.io
Comply with on Twitter:
@KenneyNL
Kenney is a developer primarily recognized for
his fantastic asset packs and instruments which have enabled accessible sport improvement for a lot of
Presently my asset packs include round 200 ~ 300 property every, however the first one solely contained a single sprite with simply three animations. The character in that pack was meant for a sport that I by no means completed and I assumed it might be a good suggestion to supply it to different sport builders to see if it might be utilized in another person’s venture. Whereas the primary launch wasn’t highly regarded, the second is what actually hit it off. That pack was made up of fully new graphics and included the now (in)well-known inexperienced alien that received utilized in tons of of video games and prototypes.
Hyperlinks to the property:
The primary ever launched pack:
http://opengameart.org/content material/game-character
The second pack:
http://opengameart.org/content material/platformer-tiles
Sooner or later I got here throughout my property on the duvet of a programming e book bought on Amazon, I used to be in full awe. It is actually one thing to see content material you have created on an precise product! The e book(s) at the moment are proudly displayed on the workplace. When the primary few asset packs had been launched there weren’t many builders utilizing them, that allowed me to personally assist all of them and create unique property for his or her video games. That is not attainable anymore as a result of sheer quantity of customers, however I’d like to make some extra time to work on small scale stuff like that once more.
I used to be in search of an internet site the place I might host my asset packs plus begin accepting donations for them. I attempted a number of companies and so they had been all missing options, both a boring merchandise web page or lacking cost choices (most solely supplied bank cards on the time). Itch.io had all of the options that I required (I particularly appreciated the customization of sport pages) and it felt proper to host my sport property on a gaming associated web site, moderately than a generic storefront meant for all kinds of recordsdata.
As a vendor the creator dashboard is by far the most effective, I can rapidly get an outline of my gross sales, see the place guests got here from and all kinds of different analytics. The content material discovery on itch.io is likely one of the finest round. On the opposite sport storefronts it is typically arduous to seek out video games made by smaller studios and builders. On itch.io it looks as if each developer will get the identical quantity of publicity and it is very easy (and fairly addicting) to seek out new video games to play. What’s additionally nice to see is that there is a great deal of truly free video games, not riddled with in-app purchases or in-game adverts. It is a breath of contemporary air!
The final sport I’ve performed is KeeperRL (out there on itch.io!), I am an enormous fan of the basic Bullfrog sport Dungeon Keeper and KeeperRL manages to fulfill each the keeper and the adventurer in me. It is a incredible mix of the basic sport plus some roguelike parts. In my view it ought to get a bit extra recognition than it at the moment will get.
Hyperlink to the sport:
https://miki151.itch.io/keeperrl
Kenney’s first asset pack on itch.io
Seeing them get used for training is no doubt probably the most rewarding. I give up faculty at an early age so the truth that I get to assist tons of instructional services world wide is superb. Due to the gross sales of the bundles and instruments (Kenney Sport Property 1 and a pair of, Kenney Studio) I can maintain releasing most of my property without cost, understanding that I can take heed to the group carefully and provide them free content material is what makes me love my job.
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