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while you drag and drop a folder with GLB recordsdata in godot, while you entry these recordsdata with code… they’re mechanically imported with ineffective spatial nodes as their root scene.
like swordmesh1 shall be imported as a toddler of an totally ineffective scene root node referred to as swordmesh1… similar title however one is a spatial by default. I’ve seen that I can change the kind of scene root however I’ve not discovered the right way to delete the scene root to start with… I would like the uncooked mesh to be the one node within the scene that’s being imported.

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