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As know-how advances, it’s frequent to see video games getting visually higher, whether or not in remasters, remakes or a graphical replace. However there additionally must be consideration taken into whether or not or not a part of the ambiance or imaginative and prescient of the unique is misplaced within the march of progress. These concerns really feel ever extra necessary in a forthcoming graphical replace for Sq. Enix’s Closing Fantasy XIV, set to reach in subsequent yr’s 7.0 replace and its Dawntrail growth.
Such an replace is a very long time coming for the-now 13-year previous MMORPG in the event you issue within the unique 2010 launch—and you need to, as its character fashions are nonetheless principally based mostly on these from the 1.0 model. However not like remaking a sport that gamers won’t have revisited for a few years, MMOs are performed long-term with player-created characters, and so there’s a larger attachment to how a personality seems, even when they could look dated.
Even when the graphical replace is meant as an enhancement, there’s a threat that it negatively impacts how a participant might understand their created character, a key challenge raised by the event crew throughout shows eventually month’s Closing Fantasy XIV Fan Competition in London.
In shows on the occasion, Sq. Enix lead technical artist Tatsuya Okahisa and producer/director Naoki Yoshida shone a lightweight on the critically acclaimed MMORPG’s upcoming graphical replace—with a stunning quantity of element on the technical and design selections that went into it.
Preserving the picture of Closing Fantasy XIV
“An important level that we bear in mind is that we do not need to destroy any form of picture that the gamers have constructed of Closing Fantasy XIV of their minds,” lead technical artist Tatsuya Okahisa stated at a growth panel that took a deep dive into the graphical replace. “That stated, this picture could be very subjective, so it’s fairly a problem for us to ensure that these are being maintained and in addition being up to date as properly.”
This was equally addressed by producer and director Naoki Yoshida in the course of the fan pageant’s keynote. Following neighborhood suggestions after the announcement of the graphical replace again on the fan pageant occasion in Las Vegas, he shared an replace of the Au Ra race, whose up to date horns and scales had been initially revealed as trying very reflective however a bit of an excessive amount of like enamel.
“This reflectivity regarded very top quality so it was good for exhibiting off, nevertheless it did not actually match our imaginative and prescient of what we wished the Au Ra to appear like from our unique design again in 3.0, so we continued tweaking,” Yoshida admitted earlier than sharing a brand new headshots of a female and male Au Ra the place their horns look much less reflective and extra pure. “This goes for all the updates for the opposite races as properly. What we confirmed in Las Vegas wasn’t the ultimate product however a piece in progress.”

As Closing Fantasy XIV additionally options all kinds of races to play as, there’s additionally totally different approaches in learn how to improve the look of every race. For Hyur or Elezen whose pores and skin carefully resembles that of people, it’s a case of enhancing the pores and skin textures.
Within the graphical replace, Okahisa gave an instance of a before-and-after of an Elezen male’s face. “You’ll be able to inform that the feel of the pores and skin in addition to the blood circulate on the face, what makes it look extra vigorous, is much more obvious,” he stated of the after picture, whereas highlighting the extra particulars in bumps, protrusions and different irregularities in actual pores and skin that’s represented in what the crew refers to their ‘regular map information’. “We tried to tweak the totally different protrusions on the conventional map in order that the highlights are extra finely calculated, in order that the pores and skin feels extra dewy.”
As well as, the replace additionally implements subsurface scattering, a way the place gentle doesn’t simply bounce off the floor of a polygon however goes beneath the pores and skin in order that it scatters round to present a extra sensible impression. “One the sunshine scatters beneath the floor of the pores and skin, you see that it isn’t only a bumpy floor however feels much more like actual pores and skin,” Okahisa continued.
Nonhuman species require totally different graphical concerns
On the subject of different races nonetheless, there are different areas to concentrate on. When exhibiting an instance of a Lalafell, identified for his or her cute faces and brief stature, he defined, “The one who was dealing with this side of it did not need to make it too sensible, they wished to pursue a extra doll-like look.” In the meantime, the Hrothgar race has a unique profit within the graphical replace because the feline race may have a devoted fur shader.
Different character components are extra easy circumstances for enhancing the visuals. Actual-time calculations imply a extra sensible depiction of catch gentle reflecting off a personality’s iris, whereas beforehand these had been drawn in. Elevated decision means smoother trying hair, whereas being break up into a number of sections for coloration and hair circulate course permits for extra complicated hairstyles to be extra naturally lit.
Having the ability to elevate the higher restrictions of reminiscence additionally means gear seems extra detailed and diverse in numerous materials textures with physics-based rendering.

Okahisa nonetheless added, “With Closing Fantasy XIV, we’re not attempting to pursue a really photorealistic depiction of our graphics. So this physics-based rendering is only a software that we use in our software, and if there are depictions that we really feel are cooler trying, generally we would transcend the boundaries of real-life physics.”
“We need to have that type of fantasy vibe, there is a sure nuance that we’re aiming for, so we do not use the calculation simply as they’re,” Yoshida agreed. “Generally we would drop the precision of the calculations or we would change the calculation in order that we will obtain what now we have in our imaginative and prescient.”
A few of these adjustments might really feel extremely minute, with audiences arguably having to actually squint to note the refined adjustments of shadow in among the earlier than and after slides proven at each the keynote and panel. It can nonetheless be necessary to members of the neighborhood who usually showcase their screenshots of their characters with the sport’s ‘Gpose’ function, and they’ll undoubtedly take note of these tiniest of adjustments.
Because the work continues with the Closing Fantasy XIV’s artists working tirelessly to enhance upon 13 years’ price of graphical belongings, Yoshida assured its followers: “We perceive that you simply all love your characters and we do not need to change your characters, however we do need to make them look so much higher.”
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