GunnSwitch (Assemble 3) 2D Blaster Grasp Type Run N Gun

GunnSwitch (Assemble 3) 2D Blaster Grasp Type Run N Gun

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bleeks


 GunnSwitch is an open world 2D platformer/shooter with hand drawn and animated HD graphics. That includes a Psytrance soundtrack, all of the motion will probably be accompanied by the perfect digital tracks that can transfer you and with you. The sport play options exploration in fascinating and diverse locations that can take hours to search out every little thing hidden inside. Improve your character and tank with an arsenal of skills and assaults to arrange for difficult platforming, puzzle fixing, discovering secrets and techniques, combating hordes of enemies and the lengthy record of bosses to defeat.

LINKS:

GunnSwitch House Web page

Facebook Page [url=https://www.facebook.com/gunnswitch]https://www.fb.com/gunnswitch

Twitter https://twitter.com/CidadeART

Twitch.TV http://www.twitch.television/cidadeap

We will probably be sharing the story of our improvement with you as we go, we’re simply getting began! We’re completely satisfied to reply any questions you might have.

Cheers

« Final Edit: November 29, 2023, 04:35:58 PM by bleeks »
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bleeks


Participant Animation Replace: After hours of eventing, inventing and testing I lastly obtained all the gamers animations working easily.

– Faucet the shot button and the participant will elevate its gun then shoot and decrease the gun rapidly whereas persevering with its animation when idling, operating and leaping in all 4 shot instructions. This was the toughest a part of the method to get the timing excellent!

– Faucet the shot button quicker and the participant lifts and holds the gun sustaining a shoot animation whereas the tapping stays at that quicker faucet fee and even quicker tapping. Faucet the shot button slower or cease tapping the button and the gun is lowered. This works properly whereas operating, idling and leaping in all shot instructions. Tapping the shot button hastens your hearth fee.

– Maintain the shot button down and the participant lifts and holds the gun sustaining a shoot animation whereas the shot button is being held down. Launch the shot button and the participant lowers its gun. This works properly whereas operating, idling and leaping in all shot instructions as effectively. Holding the shot button offers you a gradual fee of fireside.


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bleeks


Been a busy begin to the yr with life stuff however we have now managed to make progress and good strides to date. By the top of February we plan to have the cave stage 98% full. Our to do record to succeed in that objective contains:

– Including 3 layers with parallax within the background (We have examined this and it offers the realm some good depth),  crystals to be added within the foreground that distort what ever is behind them with an impact.   

– Optimizing and organizing the engine, occasions and and picture sizes, physics use, particle counts, redundant actions, reminiscence administration and many others..

– Refine enemy actions, actions and spawn factors.

– Stability harm/well being, issue, enemy spawns and assaults

– Small changes to lighting and surroundings placement. Refine the particle results and add new ones to switch placeholders. Small changes to the tanks colours and description, add a decal to heart of tank.

*****- Additional- ***** ( If time permits)

– Experiment with new lighting engine utilizing normals and actual mild and shadows. (That is already trying superior, transforms the look of the cave however we nonetheless have to check it when all layers and graphics are put in place.)

– Add a HUD (1st take a look at)

——————————————————————————————————————————————————————–

I consider we’re on tempo to succeed in these objectives however at all times protecting in thoughts that the surprising will come up now and again and that there are new  challenges to face after each answer. The indie gaming dev rabbit gap goes deep  😯


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bleeks


Hey, its been a very long time since we rock and rolled. After 4 years off of growing my sport on account of private well being issues I’m again at it.

Returning to a venture after such a very long time has been a problem, particularly working with a venture the place I had not put sufficient feedback within the occasion sheet to elucidate what every little thing is doing. However after a bit time with it I’ve gotten a grasp on issues and added feedback to every little thing. I’ve made some strides and have gotten previous some obstacles I used to be having 4 years in the past.

Since returning I’ve added a well being and weapon improve system with matching UI. Created some new mechanics and squashed some previous lingering bugs. I completed my first correct boss battle within the sport with totally different phases, Boss Well being Bar UI.

Not dangerous for my first month again however there’s nonetheless a lot to do.
 
As a two individual staff my brother does the artwork and helps with design concepts, I do every little thing else. My type of improvement is a bit all over. Each time I’m going in with a plan I am going to do a few of it however then find yourself being pulled into engaged on different issues I discover when engaged on stated plan.

As an indie dev sporting so many hats, being all over is form of what we do anyhow.
Nonetheless although, I am making an attempt to be extra organized in my plans of assault and get these missions finished earlier than going at one thing else.

In any case, we will probably be updating this dev weblog at the least as soon as per week with a number of the progress we have now made and share our challenges and triumphs.

Good luck to everybody
There’s some nice stuff being labored on right here
Cheers


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bleeks


Listed below are some screenshots of the newest construct. (Screenshots are a bit large. Maintain mouse click on on them to see the complete screenshot.)

Half One:

First is a scene the place you meet a insurgent drive, foes or associates?

That is only a scene of the primary space within the sport code named “Insurgent Island”.

A scene of the second motion stage. The Purple Jet spawns assault drones that scale to the foreground dropping bombs and likewise shoot at you. You may get some good air when leaping on the peak of the hill sides form of like skateboarding up a half pipe.

Final is a tank mini boss, that has this cost assault that you just dodge by grapple leaping over the tank photographs.


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bleeks


Half Two:

Right here the Purple Jet chases you, launching missiles into the foreground main as much as the boss encounter.

Purple Jets inexperienced orb turrets firing.

Within the background the Purple Jets turret orbs are destroyed and now its launching extra missiles. The explosion smoke kinds right into a cranium like Dr.Wily within the mega man sequence.


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SoupOrWorm


That appears actually cool! Glad to see extra video games being made with Assemble 3.


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bleeks


Here’s what I name the Deep Dive.
Your Tank cant get by means of the hole, so that you bounce out with the primary character Gunn and dive in.

The digicam rapidly and easily zooms out and pans downwards utilizing Lerp as Gunn falls into the abyss.

This offers you a while to react to what’s coming. Spike Patches! One hit and also you’re despatched again to your tank on the high and lose a piece of well being.

You’ll be able to at all times bail out of a dive by urgent the transport button to soundly ship Gunn again to the tank rapidly.

Sneaky spikes on the backside for optimum ache lol

As you land the digicam zooms again in, now you will get the uncommon crystals.

That is impressed a bit by these Mega Man falling by means of spikes levels.

« Final Edit: December 01, 2023, 10:37:31 AM by bleeks »
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