Been a busy begin to the yr with life stuff however we have now managed to make progress and good strides to date. By the top of February we plan to have the cave stage 98% full. Our to do record to succeed in that objective contains:
– Including 3 layers with parallax within the background (We have examined this and it offers the realm some good depth), crystals to be added within the foreground that distort what ever is behind them with an impact.
– Optimizing and organizing the engine, occasions and and picture sizes, physics use, particle counts, redundant actions, reminiscence administration and many others..
– Refine enemy actions, actions and spawn factors.
– Stability harm/well being, issue, enemy spawns and assaults
– Small changes to lighting and surroundings placement. Refine the particle results and add new ones to switch placeholders. Small changes to the tanks colours and description, add a decal to heart of tank.
*****- Additional- ***** ( If time permits)
– Experiment with new lighting engine utilizing normals and actual mild and shadows. (That is already trying superior, transforms the look of the cave however we nonetheless have to check it when all layers and graphics are put in place.)
– Add a HUD (1st take a look at)
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I consider we’re on tempo to succeed in these objectives however at all times protecting in thoughts that the surprising will come up now and again and that there are new challenges to face after each answer. The indie gaming dev rabbit gap goes deep

