Hop!2D, a unique platformer with solely 2 management keys

Hop!2D, a unique platformer with solely 2 management keys

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mobilelast


I examined this a couple of yr in the past, however forgot to remark. So time for a replay.

The sport has a pleasant thought with numerous potentialities. Music could be very pretty, particularly on the finish display of the primary world; controls are fluid and responsive when you get used to them, and hidden codes are an ingenious variation of a typical idea. I additionally appreciated the statistics on the finish.

The sport will be irritating, sure. The vertical ranges are particularly devilish, nearly reminding me of “Getting over it with Bennet Foddy”. However I feel it’s additionally truthful and even rewarding, so I saved coming again. That’s signal: some video games are greatest loved briefly classes.

Couple of ideas:

  • As WASD-controls are just about a norm these days, I’d like to make use of A and D along with arrow keys.
  • Have you considered including gamepad assist? Analog sticks would give extra exact motion. Naturally, it might even have an enormous impact on balancing, so I perceive in the event you’re not keen to make use of one.
  • There are fairly a number of blind jumps. Some sort of predictive or zooming digital camera might assist to keep away from these.
  • Like many others, I do not like timers both. However it appears that evidently you’ve made up your thoughts about them.

Good to see you’re progressing, and that you simply’ve reached your preliminary targets. Sustain the nice work. Hand Thumbs Up Right


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Avaruustaistelupeli (ATP) – an area fight sport
– Free obtain from itch.io or IndieDB
– Dev diary right here

Asthalis


Thanks on your assist and detailed feedback, mobilelast, I’ll attempt to reply the perfect I can Grin

I agree Hop! 2D could also be irritating generally. To me, as a tribute to classic platformers and arcade video games basically, it is part of the problem to not succeed at first and get used to controls to raised perceive how the principle character behaves in numerous conditions. That’s the reason I included a coaching mode to follow first with none time restrict and no enemy to keep away from or kill (this mode ends proper earlier than the first boss). Although not likely “arcade-esque”, the chance to restart from any unlocked world is one other means to not discourage gamers. Because of the potential size of a sport (it may exceed an hour and a half in the event you full each stage), I added the save/reload possibility a bit later, this may occasionally assist too.

Your ideas about controls are fascinating. As a consequence of their simplicity, I first selected what I believed was probably the most intuitive ones (left and proper arrow keys) and requested myself about one other implementation (I later added left and proper mouse buttons, which sounds fairly unorthodox however works truly fairly properly when you get used to it). WASD (AD, truly) buttons was one other potential selection however the principle constraint to implement it’s which kind of keyboard to think about (QWERTY or AZERTY) so I gave up this feature. The most effective resolution could also be to permit the participant to decide on its personal keys however I’ve to check extra tutorials earlier than with the ability to implement this. I didn’t suppose in any respect about gamepads as I sadly do not personal one. Given the sport mechanics, I am undecided analog controls would match because the participant already has to take care of momentum and rebounds. Furthermore, some jumps want instantaneous full acceleration so utilizing an analog management system would in my view make the sport more durable to deal with.

Blind jumps ? Sure, they’re undoubtedly intentional ! For the primary ones within the sport, you possibly can take a look first on the place the place you are presupposed to “land” so, as soon as it’s checked and memorised, the soar turns into a lot simpler. Later within the sport, blind jumps change into a part of the problem however you at all times have the chance to save lots of a sport on the finish of a stage to restart the following one as many occasions as you need in the event you do not succeed the primary time.

About timers, the present model of the sport is more likely to be simpler than the one you tried a yr in the past as Hop’s power now depletes extra slowly (after contemplating participant suggestions, I modified it and it now takes 50s to die in the event you do not discover any power bonus as an alternative of 40s in earlier variations). v1.0 is the official present model of the sport and mechanics will not change any further. incoming v1.1 will convey minor bug fixes and additional menu choices (amongst them, direct entry to the sport’s on-line leaderboard). I additionally intend to launch an android model later.

Out of your feedback, I can inform you have got not less than accomplished world 1. You need to contemplate collaborating within the contest (the third greatest participant misplaced in stage 9) and ship display captures right here. What do you consider it ?

Thanks once more, I’ll add your title in subsequent model’s credit and I am wanting ahead to having some information quickly Wink

« Final Edit: April 04, 2023, 12:37:39 AM by Asthalis »
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Asthalis


Time for a small replace… which occurs to be a giant one ! (first put up up to date)

Hop!2D 1.1 new official model (french/english newest model)
– Hop!2D 1.1 primary web page (presentation)
– Obtain Hop!2D 1.1 (Home windows, Linux or macOS)
– Play Hop!2D 1.1 on-line (itch.io, not from cell phone)

Just a few months in the past, I launched the primary official model of Hop! 2D, a precision platformer sport I made with Godot. Although I used to be fairly proud of the outcome, it turned out that the sport nonetheless contained minor bugs… and a giant one which prevented the participant from finishing the final stage ! So I went again to work to repair all these points however I additionally added a number of functionalities to the sport, with out altering its international gameplay. The two primary new options are the direct hyperlink to the RECORDS web page of the sport and the very fact you’ll now want 5 cash to save lots of a sport.

Every part appears to work tremendous now so I Hope you’ll get pleasure from the brand new sport expertise. Supplied no new bug is detected, model 1.1 is more likely to stay as the ultimate model of Hop! 2D. Be warned : you have to 3 hours or extra if you wish to discover each world of the sport so be happy to save lots of video games on occasion !

One final element : you possibly can nonetheless ship me your “sport over” screenshots (they’re saved robotically within the root listing of obtain variations of the sport) is you wish to compete and be part of the RECORDS web page of the sport (the perfect 3 present gamers are credited).

Listed here are some new screenshots :


primary menu


new direct hyperlink to RECORDS web page


cash wanted to save lots of a sport


further cash in world 1


reworked search for some bosses


new dynamic coin counting


mandarins as an alternative of cherries !


prolonged ultimate stats


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