How do I forestall godot exports from corrupting?

How do I forestall godot exports from corrupting?

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That is the second time it occurs… the primary time I did not count on it so I misplaced a variety of work.

I make a challenge, spend 40-60 hours on it, provides no error, works completely on the debugger… I export it a number of occasions to strive it on my cellphone and my different pc and every little thing works completely.

Then out of a sudden, the sport nonetheless works within the recreation engine however the .exe crashes on begin and the .apk freezes…

Naturally I’ve a a number of backups to resolve the issue… however for some cause backups from days in the past additionally get corrupted.

Clarification: it would not corrupt each single again up file, however like … I make a again up nearly each quarter-hour…. and take a look at the sport simply as continuously however as a substitute of shedding quarter-hour of labor when one will get corrupted, I lose a number of days.

So magically a backup that was saved on google drive from quarter-hour in the past and labored completely turns into corrupted as quickly as I obtain it to strive it.

Deleting scenes or scripts from the sport would not repair the problem and even merely importing something in any respect from one challenge that’s corrupted to a different corrupts the newer challenge too so my video games find yourself being nothing greater than a bunch of ineffective ingredient lists trigger as quickly as one thing get’s corrupted I lose days of progress or should restart every little thing over once more.

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