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The Amiga is definitely residing the excessive life in the mean time, what with all of the homebrew video games beforehand launched, ones but to come back and naturally the numerous mentions of unreleased video games lastly seeing the sunshine of day. However there’s one other recreation which will grace our Commodore screens sooner or later within the close to future, and that is Hyperborea Resurrected; an upcoming Amiga recreation from GoldenCode which is classed as a bullet hell shooter that requires at the very least a inventory A1200 or above! Sound like your kind of recreation? Then ensure that to take a look at the developer notes and pictures beneath.
Daytona675x has posted on the EAB boards and he had this to say concerning the recreation. “Some years in the past Torben B. Larsen from Cope-Com, the graphician and designer of titles like Hybris and Battle Squadron, and I made a decision to workforce as much as make a brand new shmup. I shortly got here up with some prototype code and Torben drew various gfx for the primary degree. Sadly actual life kicked in and so the undertaking went into hibernation – till lately. My nephew Tom needed to do a two weeks college internship and he had requested me if he can do it at my place. Positive factor”
“In fact I wished to point out him tips on how to code video games for the Amiga. Hm, nicely, Souverän Soccer wasn’t nicely fitted to that activity – a lot too advanced and large and every part. Finally I made a decision to resurrect Torbens and mine undertaking “Hyperborea” The internship started finish of october and a few days earlier than I had written down a brand new design plan for that recreation. I trashed every part of the previous code and began from scratch. Nicely, not precisely. Some helper features from Souverän Soccer had been copied over, in fact “
“When the internship ended we had an intro-screen, foremost menu, highscore administration, a scrolling tilemap, music, explosions, gamers and player-weapons. And Tom is aware of rather a lot about sprites, blitter, registers, multiplexing and bug-hunting Anyway, the following ~ 4 weeks I spent tweaking and including all of the lacking components. And that is the end result”:
- An actual bullet hell / danmaku fashion shmup for inventory A1200 and compatibles.
- 304 x 256 PAL @ 50 fps (nearly all the time )
- vertical scroller with further horizontal scrolling (384 pixel vast ranges)
- 1p and 2p simultan mode
- 100% flicker free bullets and enemies
- tons of bullets – and I imply it!
- Coded in C++ with possibly 10% asm.
- notice: present music is a placeholder from mod archive for now, te-x-mas 6 by xtd / mystic & the grid
- Standing: technically just about full.
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