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An early morning heads up for you all, as we have just lately been knowledgeable that Rob Rafac has launched a piece in progress model of the upcoming Atari XL/XE to Commodore 64 port of Schreckenstein. As within the phrases of the creator. “I’ve been engaged on a port of the fabulous Atari 800/XL-exclusive recreation Schreckenstein by Peter Finzel (to not be confused with the a number of C64 video games with comparable names) and it is on the level the place it’s fully playable, so I wish to flip it unfastened on the neighborhood right here”. To coincide with this information, Saberman has supplied a video exhibiting the present state of the sport.
This is the newest technical blurb about this launch from the information file supplied. “It is a work in progress porting of Peter Finzel’s Atari 8bit break up display screen puzzle platform recreation to the Commodore 64. All ranges are playable however considerably slower than the unique because of the distinction in clock speeds (1.8 vs 1.0mhz) + the price of bit hanging the VIC whereas CPU blitting the map tiles and sprite patterns which is stuff dealt with simply by the ANTIC. Additional optimization might be attainable. Sound impact gating and deconfliction wants work. The unique was developed in 1985 by Axis Komputerkunst and printed by Ariolasoft, with a plan to launch the supply coded as a examine to reverse engineer Atari-Antic coding”.
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