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Necessities: I sort of want your assist with this one!
I’ve began work on this recreation for couple of months now, I believe it is about time to launch pre-alpha. Bear in mind the sport could be very, very unfinished, therefore why it is in pre alpha, it’s programmed in Java utilizing LWJGL 2.9.3 (plans in beta or launch to port it to three, however I depend on a library which does not assist 3. Afterward, I additionally plan on including a vulkan render).
However nonetheless, the fundamentals of a voxel sandbox remains to be right here. Now we have 7 (8 I do not bear in mind I’m exhausted proper now I rushed ending the launcher) blocks (use the arrow keys to pick out), we have now a primary stock (one of many two issues which made this take tremendous lengthy to come back out), and infinite floating islands spawning in x,y,z (round 5,000-6,000 blocks the video games slows down, I’m nonetheless engaged on a repair, I additionally plan on having an choice to restrict it if you need).
The principle menu is tremendous primary because it’s simply primary, Java, swing can be higher in the future.
Obtain: https://erievs.github.io/islandworld-web/ (a fuck ton of typos sorry, I sort of half-assed the web site).
Roadmap:
1.0.1 – 1.0.x – Bug fixes
1.1 – Correct block mining, renabling the day/evening cycle (it is within the recreation however wants some work). Different survival components!
1.2 – Primary Y axis issue scaling.
1.3 – Third particular person view.
1.4 – Mobs
1.5 – Efficiency enhancements
1.6 – Quests
1.7 – NPCs
Screenshots:
Ideas:
Change your loading distance from 1 to 2 (I am too drained to alter it, Rn)
Give the launcher a minute, it downloads all the things after which begins!
GN everybody, get pleasure from this sh*tty recreation!
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