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IslandWorld – Pre Alpha

Bymarco_rocchinotti@hotmail.com

Jan 27, 2024 #000 blocks the games slows down, #000-6, #Alpha, #and infinite floating islands spawning in x, #Any Linux distro which can run Java 8, #Any macOS version which supports Java 8 requirements. Requirements: I kind of need your help with this one! I have started work on this game for a good couple of months now, #but I rely on a library which doesn't support 3. Later on, #Game, #gamewarp, #Gaming, #hence why it's in pre alpha, #I also plan on adding a vulkan render).    But still, #I also plan on having an option to limit it if you want).  The main menu is super basic since it's just basic, #I am still working on a fix, #I kind of half-assed the website). Roadmap: 1.0.1 - 1.0.x - Bug fixes 1.1 - Proper block mining, #I think it's about time to release pre-alpha. Be aware the game is very, #Indie, #Indie game, #IslandWorld, #it is programmed in Java using LWJGL 2.9.3 (plans in beta or release to port it to 3, #java, #Pre, #return a list of comma separated tags from this title:  Supported Platforms: Windows XP - Windows 11, #swing will be better one day.  Download: https://erievs.github.io/islandworld-web/ (a fuck ton of typos sorry, #the basics of a voxel sandbox is still here. We have 7 (8 I don't remember I am exhausted right now I rushed finishing the launcher) blocks (use the arrow keys to select), #very unfinished, #video game, #Video games, #we have a basic inventory (one of the two things which made this take super long to come out), #y, #z (around 5

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 Supported Platforms: Home windows XP – Home windows 11, Any Linux distro which may run Java 8, Any macOS model which helps Java 8 necessities.

 Necessities: I sort of want your assist with this one!

 I’ve began work on this recreation for couple of months now, I believe it is about time to launch pre-alpha. Bear in mind the sport could be very, very unfinished, therefore why it is in pre alpha, it’s programmed in Java utilizing LWJGL 2.9.3 (plans in beta or launch to port it to three, however I depend on a library which does not assist 3. Afterward, I additionally plan on including a vulkan render).
  
 However nonetheless, the fundamentals of a voxel sandbox remains to be right here. Now we have 7 (8 I do not bear in mind I’m exhausted proper now I rushed ending the launcher) blocks (use the arrow keys to pick out), we have now a primary stock (one of many two issues which made this take tremendous lengthy to come back out), and infinite floating islands spawning in x,y,z (round 5,000-6,000 blocks the video games slows down, I’m nonetheless engaged on a repair, I additionally plan on having an choice to restrict it if you need).

 The principle menu is tremendous primary because it’s simply primary, Java, swing can be higher in the future.

 Obtain: https://erievs.github.io/islandworld-web/ (a fuck ton of typos sorry, I sort of half-assed the web site).

 Roadmap:

 1.0.1 – 1.0.x – Bug fixes

 1.1 – Correct block mining, renabling the day/evening cycle (it is within the recreation however wants some work). Different survival components!

 1.2 – Primary Y axis issue scaling.
 
 1.3 – Third particular person view.

 1.4 – Mobs

 1.5 – Efficiency enhancements

 1.6 – Quests

 1.7 – NPCs

 Screenshots:

 

 
 
 
 Ideas:

 Change your loading distance from 1 to 2 (I am too drained to alter it, Rn)

 Give the launcher a minute, it downloads all the things after which begins!

GN everybody, get pleasure from this sh*tty recreation!

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