Merry Christmas (in the event you have a good time) and a cheerful holidays to all!
(These Dev logs are posted on different boards, my fast ramblings aren’t)
25/12/2023
This can be a little bit of a minor dev log however right here it goes
Okay so we have now applied (effectively I , as I’m the one actual programmer on IslandWorld) a fundamental principal menu, additionally we made save information zipped. So for instance, a save file was 6mb is now 300kbs! In our testing I discovered that Jackson makes smaller save information than a rapidly made binary resolution (sure 100% binary serialization goes to be smaller in the event you take the time, and we could swap to binary serialization at a later date for saves) and I’ve extra vital issues to do proper now for IslandWorld.
“
To serialize an object means to transform its state to a byte stream in order that the byte stream will be reverted again into a duplicate of the item. A Java object is serializable if its class or any of its superclasses implements both the java. io. Serializable interface or its subinterface, java. io.
“
– https://docs.oracle.com/javase/tutorial/jndi/objects/serial.html
A lot improved world gen and world loading efficiency and somewhat efficiency recreation after we began caching textures!
Our faux cell shading is now performed in asset and improves efficiency by a good bit since we’re now not rendering one other line on high of blocks.
We’re type of shifting away from ray casting, even for the grappling hook. Now that I’ve the getViewGrabber it is much less of a ache within the ass for me to simply do it with out ray casting (since I must take care of correctly capturing out the ray which is damaged, and I’ve given up on fixing it.
Began work on stackable objects. Proper now it is just for the stock and will probably be performed for the recent bar.
Java 1.6 Is In all probability Going Away, it is only a ache within the ass to take care of and like Home windows 2000 PCs most likely could not deal with IslandWorld very effectively. And XP ought to work high-quality with IslandWorld.
OpenGL 3.0 For now, there isn’t a choice to toggle it on and off. I’ll if individuals need to (it is a slight enchancment in efficiency with vaos iirc)i will add a toggle. However,
GeForce 8000 collection or increased; Geforce G100, GT120, 130, GTS 150, Geforce GTS 250, GeForce GTX 260, 280, 285 and 295, any ION primarily based merchandise.
And
https://www.khronos.org/opengl/wiki/Hardware_specifics:_ATI
I added just a few new blocks and cleaned up the code a bit!
Comfortable Holidays or have a Merry Christmas!