Merry Christmas (for those who have fun) and a contented holidays to all!
(These Dev logs are posted on different boards, my fast ramblings aren’t)
25/12/2023
This can be a little bit of a minor dev log however right here it goes
Okay so we now have carried out (nicely I , as I’m the one actual programmer on IslandWorld) a primary essential menu, additionally we made save information zipped. So for instance, a save file was 6mb is now 300kbs! In our testing I discovered that Jackson makes smaller save information than a swiftly made binary answer (sure 100% binary serialization goes to be smaller for those who take the time, and we could swap to binary serialization at a later date for saves) and I’ve extra essential issues to do proper now for IslandWorld.
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To serialize an object means to transform its state to a byte stream in order that the byte stream might be reverted again into a duplicate of the article. A Java object is serializable if its class or any of its superclasses implements both the java. io. Serializable interface or its subinterface, java. io.
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– https://docs.oracle.com/javase/tutorial/jndi/objects/serial.html
A lot improved world gen and world loading efficiency and a bit of efficiency sport after we began caching textures!
Our faux cell shading is now carried out in asset and improves efficiency by a good bit since we’re now not rendering one other line on prime of blocks.
We’re type of transferring away from ray casting, even for the grappling hook. Now that I’ve the getViewGrabber it is much less of a ache within the ass for me to simply do it with out ray casting (since I must cope with correctly capturing out the ray which is damaged, and I’ve given up on fixing it.
Began work on stackable gadgets. Proper now it is just for the stock and shall be carried out for the recent bar.
Java 1.6 Is In all probability Going Away, it is only a ache within the ass to cope with and like Home windows 2000 PCs most likely could not deal with IslandWorld very nicely. And XP ought to work high-quality with IslandWorld.
OpenGL 3.0 For now, there isn’t any choice to toggle it on and off. I’ll if folks wish to (it is a slight enchancment in efficiency with vaos iirc)i will add a toggle. However,
GeForce 8000 sequence or greater; Geforce G100, GT120, 130, GTS 150, Geforce GTS 250, GeForce GTX 260, 280, 285 and 295, any ION primarily based merchandise.
And
https://www.khronos.org/opengl/wiki/Hardware_specifics:_ATI
I added a number of new blocks and cleaned up the code a bit!
Completely happy Holidays or have a Merry Christmas!