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As a part of the continued means of enhancing MOOving Up, our growth crew adjusted a number of mechanics and gameplay particulars in response to playtesting suggestions. Along with implementing a number of participant options, equivalent to making the UFO controls much less delicate, adjusting our power bar to solely drain when the beam is enabled, and including again arrows and quest notes to in-level UI, we smoothed out conduct bugs for collectible gadgets, the farmer, the bull, and the motion bounds inside ranges. So as to make the aim of chickens extra intuitive, we additionally added the rooster launcher UI when chickens are picked up by the UFO to speak the flexibility to shoot them at enemies. Moreover, we made all 5 areas playable as soon as the earlier is accomplished efficiently.
From the unique idea of a soothing cow abduction recreation with a foolish ending twist, this recreation has developed considerably over the previous couple weeks of growth, largely as a result of suggestions we have now acquired from playtesting and the brand new concepts that spark in response. Our crew has been dedicated to creating a enjoyable, intuitive recreation of chaos and alien-centric easter eggs, and iterating each week is what permits us to search out new methods to enhance and increase. Within the coming weeks, our predominant focus is additional differentiating and refining our degree bosses so they supply distinctive experiences to the participant with out inducing confusion with recreation mechanics. We additionally plan to research our UI structure and redesign/arrange the interface to be as minimal, useful, and intuitive as doable. Lastly, as we do every week, we’ll analyze all acquired suggestions and talk about as a crew what enhancements could be made to handle any issues that reveal themselves.
Entry Home windows and Mac Builds Right here: https://www.mediafire.com/file/2t352eyqyhum5w8/mOOvingUpBuilds.zip/file
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