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I’ve a interest engine (for enjoyable and analysis) with a free roaming digicam implementation that works by modifying the PositionComponent
and CameraDirectionComponent
every body replace (each equal to float3
). Clearly this is not nice as motion pace is tied to framerate. I’ve learn a number of nice posts about timesteps, however I am not clear on whether or not objects that do not have bodily interactions (i.e. a free-roam digicam) must also be tied into the physics engine? Ought to all the pieces that strikes be built-in with the physics engine?
One of many execs I can see is that we are able to management digicam motion by bodily velocity. Are there another approaches to think about?
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