Ought to a free roaming digicam motion be managed by the physics engine (for easy motion)?

Ought to a free roaming digicam motion be managed by the physics engine (for easy motion)?

[ad_1]

Ought to a free roaming digicam motion be managed by the physics engine (for easy motion)? – Sport Improvement Stack Trade







Sport Improvement Stack Trade is a query and reply website for skilled and impartial recreation builders. It solely takes a minute to enroll.

Signal as much as be part of this neighborhood

Anyone can ask a query

Anyone can reply

The very best solutions are voted up and rise to the highest

Requested

Seen
6 occasions

$begingroup$

I’ve a interest engine (for enjoyable and analysis) with a free roaming digicam implementation that works by modifying the PositionComponent and CameraDirectionComponent every body replace (each equal to float3). Clearly this is not nice as motion pace is tied to framerate. I’ve learn a number of nice posts about timesteps, however I am not clear on whether or not objects that do not have bodily interactions (i.e. a free-roam digicam) must also be tied into the physics engine? Ought to all the pieces that strikes be built-in with the physics engine?

One of many execs I can see is that we are able to management digicam motion by bodily velocity. Are there another approaches to think about?

$endgroup$

1

You could log in to reply this query.

default

 

[ad_2]

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Scroll to Top