Raylib 5.0 Launched – GameFromScratch.com

Raylib 5.0 Launched – GameFromScratch.com

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Raylib 5.0, the extremely straightforward to make use of C/C++ recreation growth framework simply (*cough* two weeks in the past *cough*) launched Raylib 5.0. This launch additionally marks the tenth anniversary since Raylib 1.0 was launched.

Key options of the Raylib 5 launch:

  • rcore module platform-split: Most likely the largest raylib redesign within the final 10 years. raylib began as a library concentrating on 3 desktop platforms: Home windowsLinux and macOS (because of GLFW underlying library) however with the years help for a number of new platforms has been added (AndroidInternetRapsberry PiRPI native…); lot of the platform code was shared so the logic was all collectively on rcore.c module, separated by compilation flags. This strategy was very helpful but additionally made it very tough to help new platforms and specifically painful for contributors not conversant in the module, navigating +8000 traces of code in a single file. An enormous redesign was actually wanted however the quantity of labor required was humungus and fairly scary for a solo-developer like me, furthermore contemplating that every part was working and the probabilities to interrupt issues had been actually excessive. Happily, some contributors had been prepared for the duty (@ubkp@michaelfiber@Bigfoot71) and because of their initiative and super-hard work, the rcore platform break up has been potential! This new raylib structure vastly improves the platforms upkeep but additionally vastly simplifies the addition of recent platforms. A platforms/rcore_template.c file is supplied with the required construction and capabilities to be crammed for the addition of recent platforms, truly it has been simplified to largely filling some pre-defined capabilities: InitPlatform()ClosePlatformPollInputEvents… Undoubtely, this redesign opens the doorways to a brand new period for raylib, letting the customers to plug new platforms as desired.
  • NEW Platform backend supported: SDL: Due to the brand new rcore platform-split, the addition of recent platforms/backends to raylib has been vastly simplified. As a proof of idea, SDL2 platform backend has been added to raylib as an aternative for GLFW library for desktop builds: platforms/rcore_desktop_sdl. Lot of labor has been put to supply precisely the identical options as the opposite platforms and thoroughly check the brand new implementation. Now SDL2 followers can use this new backend, simply offering the required embrace libraries on compilation and linkage (not included in raylib, like GLFW). SDL backend help additionally eases the method of supporting a wider vary of platforms that already help SDL.
  • NEW Platform backend supported: Nintendo Change (closed supply): The addition of the SDL backend was fairly a problem however to actually confirm the robustness and ease of the brand new platform plugin system, including help for a console was a extra demanding journey. Surprisingly, solely two days of labor had been required so as to add help for Nintendo Change to raylib! Implementation consequence confirmed an excellent stage of simplicity, with a self-contained module (rcore_swith.cpp) supporting graphics and inputs. Sadly this module cannot be open-sourced as a result of licensing restrictions.
  • NEW Splines drawing and analysis API: An entire set of capabilities has been added to draw and consider various kinds of splines: LinearFoundationCatmull-RomQuadratic Bezier and Cubic Bezier. Splines are extraordinarily helpful for recreation growth (describe paths, management NPC motion…) however they will also be very helpful on instruments growth (node-conections, elements-movement, 3d modelling, animations…). This was the lacking function on the raylib rshapes module to make it full! Word that rshapes module will also be used independently of raylib simply offering the solely 6 capabilities required for vertex definition and drawing.
  • NEW Pseudo-random numbers generator: rprand: After a number of years of customers asking for this lacking piece, a model new pseudo-random generator module has been added to raylib. rprand implements the Xoshiro128** algorithm mixed with SplitMix64, specifically fitted to quick software program pseudo-random numbers technology. The module additionally implies some helpful capabilities to generate non-repetitive random numbers sequences, performance uncovered by raylib. utilization of this module could be managed by a compilation flag, in case the default libc rand() perform was most well-liked.
  • NEW Automation Occasions System API: This new system was first added in raylib 4.0 as an experimental function however it was a bit clumsy and there was no API uncovered to customers. For the brand new raylib 5.0 the system has been redesigned and correct API added for the customers. With this new occasions automation system, customers can report enter occasions for later replay, very helpful function for testing automation, tutorials technology, assisted recreation enjoying, in-game cinematics, speedruns saving and even AI assited recreation enjoying!
  • NEW raygui 4.0: The official raylib immediate-mode gui library designed for instruments growth has been up to date to a brand new model, aligned with raylib 5.0. This new model is a whole redesign of raygui to unify all controls construction and utilization, now all controls have the identical perform signature!. raygui has been battle-tested with the event of +12 printed instruments in the previous few years. The instruments could be seen and used without cost within the raylib applied sciences instruments web page. Value mentioning that a number of of these instruments have been open sourced for anybody to make use of, compile, contribute or find out how the code works.
  • NEW raylib net examples performance: Beside the addition of a number of new examples, the online examples performance has been improved. Examples have been organized by complexity stage, marked with one star for easy examples and as much as 4 stars for extra advanced ones. A brand new possibility has been added to net to permit to filter examples by function-name utilization, to ease the training course of when in search of an utilization instance of some perform. Lastly, open-graph metadata info has been added to all examples particular person webpages, bettering a the visuals and knowledge when sharing these webpages on social networks, sharing the instance screenshot and particulars.

As at all times, these are just some highlights of the brand new raylib 5.0 however there’s many extra enhancements! Assist for 16-bit HDR photographs/textures, SVG loading and scaling help, new OpenGL ES 3.0 graphic backend, new picture gradient turbines, sound alias loading, improved 3d fashions loading, a number of optimizations, new bindings, CodeQL integration and rather more!

Key Hyperlinks

Raylib Residence

Raylib GitHub

Discord Hyperlink

You may study extra in regards to the open supply RayLib recreation growth framework and the RayLib 5.0 launch within the video beneath.

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