Sidekick Devblog

Sidekick Devblog

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Welcome to Sidekick!

What’s new? What was the motivation?
We made vital progress in updating our recreation this week. Particularly, making headway in addressing the first suggestions we acquired from our playtesting, which was to additional improve the presence of the theme throughout the recreation. We added a number of cutscenes to offer the play context for the core hero-sidekick dynamic (lazy hero getting carried by the sidekick), added motion to the primary title web page, juiced up the extent transitions, and added audio to assist set the temper. We additionally added 2 boss ranges to the top of the sport so as to add a way of closure to the story, and assist deal with one of many weaker factors of our puzzles, which is the hero enjoying an inessential function. Along with theming, we fastened some excellent bugs, improved our ramp collisions, revamped the hero navigation AI, tweaked current puzzle mechanics (ie: modified magnet from toggle to carry), and launched extra hero-centric puzzle mechanics.

What’s subsequent?
We wish to add extra story components and polish the present ones as a result of we expect the theming may be very central to the enjoyability of the sport. Different priorities embody extra ranges, new puzzle mechanics, and high quality of life enhancements. We’re planning on particularly maintaining a tally of ensuring the hero is a related a part of as many ranges as doable as a substitute of simply wandering round, since that could be a piece of suggestions we’ve got persistently acquired. It is a ripe space for brand new puzzle mechanics, and we’ve got a number of concepts for brand new sidekick skills that facilitate interplay with the hero, permitting the sidekick to often management hero motion.

Builds:
https://drive.google.com/drive/folders/1RkNl2lN_84jOX31H9tg8xWrCwJfSWA7s

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