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StoneSpace is a complete pure crafting expertise with a whole bunch of recipes overlaying each kind of crafting, from metallurgy, to cooking, to erecting buildings.

It’s written in C# utilizing Monogame (XNA). I’ve been engaged on it single-handed for about 18 months, studying all the pieces from scratch (coding, pixel artwork, sound design, and so on.), so I am on a really difficult studying curve.

The primary biome (plains, pictured above) is slowly coming collectively. The visuals are beginning to look… satisfactory, I believe. Although there are nonetheless a whole bunch of small particulars I wish to enhance.

The world is procedurally generated (the algorithm wants tweaking a bit to get the density proper), and you’ll specify the seed when beginning a brand new recreation if desired.

The participant can discover and collect varied assets, which unlocks new crafting recipes. Every biome has its personal assortment of spawnable objects and distribution of spawn probabilities throughout them. Sure objects solely spawn in particular sub-areas (corresponding to branches solely showing close to timber) or usually tend to seem in some zones (like rocks and flint showing extra usually on riverbanks).

The participant can forage fallen nuts or accumulate berries from bushes to replenish their stamina. Many extra meals varieties and cooking recipes can be added over time.

Bushes could be felled with an axe. Branches and logs can then be harvested and used as early crafting components. All of the timber have the identical form at the moment with some various color palettes for selection, however in future I’ll add two or three further species.

I just lately completed including the day/night time cycle. The display fades at nightfall and lightens once more at daybreak. The participant doesn’t know the precise time, however they’ll choose the approximate time of day utilizing the place of the solar within the sky. A visible illustration within the high left nook exhibits the solar rising, transferring throughout the sky, and setting, and mousing over it provides some flavour textual content for what time of day it’s (instance beneath).

I’ll begin experimenting with localised lighting results quickly, once I’m performed including fireplace to the sport.

I’ve received just a few extra mechanics already absolutely coded that I am going to showcase in future dev updates.

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