Posted inGame Development c++ – Clamping place and reflecting velocity of a field crashes when the field is angled [ad_1] I've a field object, which I created with Box2d. I set its angular velocity and angle to… Posted by GameWarp December 7, 2023
Posted inGame Development c++ – Box2D handbook clamping detection for various angles of a field [ad_1] I've a field object , which I created with box2d, I set it is angular velocity and… Posted by GameWarp December 6, 2023
Posted inGame Development tilemap – Voxel terrain vs AABB collision detection [ad_1] collision on voxel world could be very easy. First it's a must to calculate the participant place… Posted by GameWarp December 6, 2023