Posted inGame Development c# – The best way to add gameTime to motion with acceleration and diagonal normalization? [ad_1] I lately began rewriting my engine from scratch, as a result of the outdated one was my… Posted by GameWarp January 25, 2024
Posted inGame Development c++ – How do I create particles that react to the participant and enemies? [ad_1] It is a cool thought. You'd want some type of diffusion gradient round your ship. There are… Posted by GameWarp December 3, 2023
Posted inGame Development Friction as a result of gravity in an impulse based mostly physics engine [ad_1] Your pseudo code makes use of non customary notation (you appear to be utilizing project within the… Posted by GameWarp November 27, 2023