Posted inIndie Game Beating the Algorithm [ad_1] This thread will likely be the place I focus on my evil plans of how I attempt… Posted by GameWarp April 1, 2024
Posted inGame Development unity – A-star algorithm after 2D tilemap 90-degree rotation [ad_1] It's worthwhile to decouple/disconnect totally different components of your utility. Ideally, you wish to have some object… Posted by GameWarp February 6, 2024
Posted inGame Development algorithm – Easy methods to effectively hash canonized structs [ad_1] Say I've a canonized (alphabetical order) struct: { well being: 100, gadgets: ["apple", "knife"], identify: "Bobby" }… Posted by GameWarp February 4, 2024
Posted inGame Development algorithm – In a tile primarily based sport, with models that may transfer a certain quantity per flip, how do i make my pathfinding keep away from harm until it’s the solely legitimate path? [ad_1] It seems like your sport is turn-based, so there might be a motion section the place you… Posted by GameWarp January 25, 2024
Posted inGame Development collision detection – Figuring out the wall of affect throughout BSP traversal [ad_1] I am constructing a 2D BSP based mostly physics recreation and am having hassle implementing what may… Posted by GameWarp January 9, 2024
Posted inGame Development second – Net utility for environment friendly placement of blocks [ad_1] Process: to develop a perform that effectively locations rectangular blocks in rectangular 2D container. The placement of… Posted by GameWarp January 7, 2024
Posted inGame Development 2nd – Net utility for environment friendly placement of blocks [ad_1] Activity: to develop a perform that effectively locations rectangular blocks in rectangular 2D container. The situation of… Posted by GameWarp January 6, 2024
Posted inGame Development algorithm – Splitting areas throughout mountain ranges in 2D tile map partitioning, for a Civ5 mod [ad_1] I am attempting to do a rewrite of Civ5's AssignStartingPlots.lua (Lua is the scripting language utilized by… Posted by GameWarp December 23, 2023
Posted inGame Development Intersection of a Line Section and a Rectangle [ad_1] As you'll simply discover out, probably the most straight-forward resolution is to run a number of occasions… Posted by GameWarp December 9, 2023
Posted inGame Development tilemap – Procedural Path Technology [ad_1] tilemap - Procedural Path Technology - Sport Improvement Stack Trade Stack Trade Community Stack Trade community consists… Posted by GameWarp December 6, 2023