unity – Cash Not Transferring to Canvas Place When Digicam Strikes
I’m at the moment creating a 2D sport in Unity, and I am having a problem with shifting cash to a selected place within the UI Canvas when they’re spawned.…
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I’m at the moment creating a 2D sport in Unity, and I am having a problem with shifting cash to a selected place within the UI Canvas when they’re spawned.…
I’ve OpenGL code for digicam: static float angleX = 180; static float angleY = 0; POINT mousexy; GetCursorPos(&mousexy); int xt=400; int yt=300; angleX +=(xt - mousexy.x)/7.0f; angleY +=(yt - mousexy.y)/7.0f;…
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