Posted inGame Development collision detection – Figuring out the wall of affect throughout BSP traversal [ad_1] I am constructing a 2D BSP based mostly physics recreation and am having hassle implementing what may… Posted by GameWarp January 9, 2024
Posted inGame Development Collision decision in a recreation with a teleport capacity [ad_1] I'm making a easy MOBA recreation. I've carried out AABB swept collision detection for participant and projectile… Posted by GameWarp January 1, 2024
Posted inGame Development physics – Cocos2dx+Chipmunk: Absolutely elastic collision between transferring our bodies [ad_1] I am utilizing Cocos2dx and the inbuilt Chipmunk physics engine, and at present I've obtained my PhysicsBodys'… Posted by GameWarp December 7, 2023
Posted inGame Development c++ – 3D Impulse primarily based collision decision not behaving accurately, what may very well be mistaken? [ad_1] I've applied a collision decision system primarily based on Ian Mellingtons system Cyclone and afterwards primarily based… Posted by GameWarp November 26, 2023