Posted inGame Development
entity element system – Stopping “move by” conditions correctly when utilizing ECS based mostly collision detection
[ad_1] bundle variations I am utilizing: Entities: com.unity.entities Model 0.51.1-preview.21 Documentation URL: https://docs.unity3d.com/Packages/[email protected]/guide/index.html Physics: com.unity.physics Model 0.51.1-preview.21 Documentation…