c++ – Easy methods to use handles for asset administration?
The best way I’ve realized to implement an asset supervisor is having unordered maps for every asset sort (textures, shaders, meshes, and so forth.), every with a string key and…
The best way I’ve realized to implement an asset supervisor is having unordered maps for every asset sort (textures, shaders, meshes, and so forth.), every with a string key and…
Add a sprite, transfer with keys, Javascript instance? – Recreation Growth Stack Alternate Stack Alternate Community Stack Alternate community consists of 183 Q&A communities together with Stack Overflow, the most…
I’m growing cellular recreation and I’m caught on a difficulty concerning correct participant stats scaling based mostly on stage. As a parameters for the computation we now have: base XP…
I’m attempting to implement SAT and it really works apart from the truth that colliders prolong infinitely alongside the Z axis and I can by no means get previous them.…