Posted inGame Development c# – “float” a capsule with a rigidbody element in unity? [ad_1] I have been caught in a rut attempting to determine this out for some time now. What… Posted by GameWarp January 3, 2024
Posted inGame Development physics – Simplified aerodynamics for 3D airplane [ad_1] Because you're on the lookout for an arcade kind of motion, I'll make simplifications that may fit… Posted by GameWarp December 8, 2023
Posted inGame Development Friction as a result of gravity in an impulse based mostly physics engine [ad_1] Your pseudo code makes use of non customary notation (you appear to be utilizing project within the… Posted by GameWarp November 27, 2023
Posted inGame Development c++ – 3D Impulse primarily based collision decision not behaving accurately, what may very well be mistaken? [ad_1] I've applied a collision decision system primarily based on Ian Mellingtons system Cyclone and afterwards primarily based… Posted by GameWarp November 26, 2023