Posted inGame Development unity – Simulating the behaviour of small objects coming to relaxation on the floor of an asteroid, 2D [ad_1] I've a big asteroid object, and I wish to use physics2D to have smaller objects be drawn… Posted by GameWarp December 26, 2023
Posted inGaming Rocket Racing Is a Tremendous Enjoyable Drive But to Meet Its Full Potential [ad_1] Picture: Push Sq.To place it flippantly, arcade racers battle to succeed at the moment. Massive finances makes… Posted by GameWarp December 12, 2023
Posted inGaming Deadly Firm’s newest patch wins my award for greatest arachnophobia mode of the 12 months [ad_1] Deadly Firm patch 45 is right here, including in issues like key binding and different tweaks, however… Posted by GameWarp December 10, 2023
Posted inGame Development why is that this occurring😠why is it null and cant discover animtree node in godot 4.2? [ad_1] why is that this occurring😠why is it null and cant discover animtree node in godot 4.2?… Posted by GameWarp December 10, 2023
Posted inGame Development In search of easy gravity + collision Javascript library for platformer sport [ad_1] Closed. This query is off-topic. It isn't at the moment accepting solutions. Questions on "the right way… Posted by GameWarp December 1, 2023
Posted inGame Development second – Pixel platformer character collides with blocks above whereas there’s nonetheless a visual hole [ad_1] I used to be making an attempt to the arrange a tile map for a 2D pixel… Posted by GameWarp November 28, 2023
Posted inGame Development Godot 4.1 (2D) – Collision challenge from destructive y-direction [ad_1] I used to be attempting to the arrange a tile map for a 2D pixel artwork sport… Posted by GameWarp November 28, 2023
Posted inGame Development c# – What could be one of the best ways to steadily enhance the pace of a 2D arcade sport with gravity physics in Unity? [ad_1] this may not be constant for various framerates - is that proper? Time.timeScale is impartial of framerate.… Posted by GameWarp November 28, 2023
Posted inGame Development Friction as a result of gravity in an impulse based mostly physics engine [ad_1] Your pseudo code makes use of non customary notation (you appear to be utilizing project within the… Posted by GameWarp November 27, 2023
Posted inGame Development c++ – Separating axis theorem implementation ends in limitless extending colliders alongside the Z axis [ad_1] I'm attempting to implement SAT and it really works apart from the truth that colliders prolong infinitely… Posted by GameWarp November 26, 2023