unity – Ignore ZWrite for translucent pixels
Been just lately moving into HLSL and Shaders in Unity. I am attempting to create a shader that has transparency, however that also writes to the ZWrite. For instance, as…
Been just lately moving into HLSL and Shaders in Unity. I am attempting to create a shader that has transparency, however that also writes to the ZWrite. For instance, as…
I’ve a most important window whose loop is simply in this system and a Window class through which separate sf::RenderWindow objects are created and the loops for them are in…